Free Hero Mesh

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Overview
Comment:Display yellow level numbers in solution replay mode
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: d803d367424b48c570964b594f43746cd0ed8843
User & Date: user on 2021-06-18 00:28:20
Other Links: manifest | tags
Context
2021-06-18
04:21
Change coordinates for ObjClassAt to 16-bits (fixes knights in CHESSMAZ puzzle set) check-in: 26495d20a1 user: user tags: trunk
00:28
Display yellow level numbers in solution replay mode check-in: d803d36742 user: user tags: trunk
2021-06-16
18:03
Corrections to default configuration, and some more stuff added to README check-in: 9889c7bed6 user: user tags: trunk
Changes

Modified game.c from [75daa49f6d] to [437c5a9174].

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  SDL_FillRect(screen,&r,back_color);
  for(x=1;x<=pfwidth;x++) for(y=1;y<=pfheight;y++) draw_cell(x,y);
  x=y=0;
  SDL_GetMouseState(&x,&y);
  SDL_LockSurface(screen);
  if(left_margin>=88) {
    snprintf(buf,32,"%5d/%5d",level_ord,level_nindex);
    draw_text(0,0,buf,0xF0,solved?0xFA:0xFC);
    draw_text(0,0,buf,0xF0,solution_replay?0xFE:solved?0xFA:0xFC);
    snprintf(buf,32,"%5d",level_id);
    draw_text(0,8,"ID",0xF0,0xF7);
    draw_text(48,8,buf,0xF0,0xFF);
    snprintf(buf,32,"%5d",level_version);
    draw_text(0,16,"VER",0xF0,0xF7);
    draw_text(48,16,buf,0xF0,0xFF);
    snprintf(buf,32,"%5d",level_code);
    draw_text(0,24,"CODE",0xF0,0xF7);
    draw_text(48,24,buf,0xF0,0xFF);
  } else {
    snprintf(buf,32,"%5d",level_ord);
    draw_text(16,0,buf,0xF0,solved?0xFA:0xFC);
    draw_text(16,0,buf,0xF0,solution_replay?0xFE:solved?0xFA:0xFC);
    snprintf(buf,32,"%5d",level_id);
    draw_text(0,8,"I",0xF0,0xF7);
    draw_text(16,8,buf,0xF0,0xFF);
    snprintf(buf,32,"%5d",level_version);
    draw_text(0,16,"V",0xF0,0xF7);
    draw_text(16,16,buf,0xF0,0xFF);
    snprintf(buf,32,"%5d",level_code);