Free Hero Mesh

Check-in [a87bcb73f5]
Login
This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.
Overview
Comment:In add_mru function in editor, do not add blank MRUs
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1: a87bcb73f5a424fee2412eb8a539b446e9a0b15a
User & Date: user on 2021-02-16 22:21:11
Other Links: manifest | tags
Context
2021-02-17
06:00
Add the internal "level_changed" variable; this is set in the level editor if changes are made which would potentially invalidate the solution, requiring the level version number to be incremented. (Some changes do not set this, such as changing the level title, or its order number. In this case, the level version number remains unchanged when the level is saved.) check-in: 42049107bf user: user tags: trunk
2021-02-16
22:21
In add_mru function in editor, do not add blank MRUs check-in: a87bcb73f5 user: user tags: trunk
07:11
In the level editor, add the possibility to clear levels, resize levels, and to fill the playfield with one kind of object. check-in: 2f8784fac0 user: user tags: trunk
Changes

Modified edit.c from [fba48953dd] to [7b51e96b29].

193
194
195
196
197
198
199

200
201
202
203
204
205
206
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207







+







  s=sqlite3_str_finish(m);
  if(s) SDL_WM_SetCaption(s,s); else SDL_WM_SetCaption("Free Hero Mesh","Free Hero Mesh");
  sqlite3_free(s);
}

static void add_mru(int cl,int img) {
  int i;
  if(!cl) return;
  for(i=0;i<MRUCOUNT-1;i++) if(mru[i].class==cl && mru[i].img==img) break;
  memmove(mru+1,mru,i*sizeof(MRU));
  mru[0].class=cl;
  mru[0].img=img;
  mru[0].dir=0;
  mru[0].misc1=mru[0].misc2=mru[0].misc3=NVALUE(0);
}