Overview
Comment: | More improvements to PORTING file. |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
65b8239f8b5d675bb1a739e494f9954a |
User & Date: | user on 2022-06-30 06:37:36 |
Other Links: | manifest | tags |
Context
2022-07-01
| ||
21:09 | Change MoveItem to Uint16 and fix the encoders/decoders for future use (only numbers 8 to 255 are currently in use). check-in: 1aadd6299e user: user tags: trunk | |
2022-06-30
| ||
06:37 | More improvements to PORTING file. check-in: 65b8239f8b user: user tags: trunk | |
06:01 | Add PORTING file (currently incomplete) check-in: 956eb13fee user: user tags: trunk | |
Changes
Modified PORTING from [7c1006dc5b] to [35ecae0c52].
︙ | |||
103 104 105 106 107 108 109 | 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 | - + + | read-only. Composite puzzle sets are probably best in this case since they are always opened read-only. There is no need to restrict execution of any file, or reading any installed file (even if the file is modified by the system administrator). Games: Debian policy has some specifications that are specific to game programs. These probably apply normally to Free Hero Mesh. The set-group-id |
︙ | |||
143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 | 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | + + + + - + | if you have puzzle sets with valid solutions recorded. However, this only tests the behaviour of the game engine, and not any other features. Also, it only tests valid solutions, and not parts of the code that should result in error messages (although this possibility might be added in future). === Game execution and user interface === You may use the existing implementations for user interfaces and will not need to write a new implementation; but some ports might need a new user interface; if it does, then the below notes may be helpful. The exec.c and class.c files are the most important files, and can probably be used with minor changes even if porting to different systems and/or user interfaces. The other files could be omitted, but then those parts must be rewritten (possibly in a different programming language); some parts of the existing files could be copied if needed. |
︙ | |||
217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 | 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 | + + + + + - + | A DOS version of Free Hero Mesh could additionally be changed to use an internal clipboard, or an optional device driver for clipboard. It may be desirable to implement support for importing and exporting PCX and Dr.Halo picture formats directly, either built-in or using a separate program that is included with it, in the DOS version. DOS uses CRLF line endings instead of LF only like UNIX does. Free Hero Mesh already can read class definition files with or without carriage returns. The level import also can read with or without carriage returns. However, exports do not add carriage returns. === Amiga === (TODO) === Microsoft Windows === |