Overview
Comment: | Implement a key binding command to record the solution even if auto recording solutions is not enabled. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
1a2fee8a44d892eea85c755ed1d5c546 |
User & Date: | user on 2021-05-23 02:22:04 |
Other Links: | manifest | tags |
Context
2021-05-23
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20:24 | Implement the "portable app" mode. check-in: 3d7617dc1f user: user tags: trunk | |
02:22 | Implement a key binding command to record the solution even if auto recording solutions is not enabled. check-in: 1a2fee8a44 user: user tags: trunk | |
2021-05-22
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23:10 | Fix documentation of CLASS_DATA function check-in: ad65a30a4b user: user tags: trunk | |
Changes
Modified bindings.doc from [5b9a298076] to [85737cf87e].
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68 69 70 71 72 73 74 75 76 77 78 79 80 81 | 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | + + + | '^I' Toggle the inventory/move-list display. '^M' Set the replay mark position. '^S' If the level is in a won state, record the solution. '^T' Display the level title popup. '^d' <location> Display the pop-up help text of the object at the location. '^g' |
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Modified default.heromeshrc from [1fdde48f53] to [71d4d49167].
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104 105 106 107 108 109 110 111 112 113 114 115 116 117 | 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 | + | ?.gameKey.alt.T: 'TAB ?.gameKey.alt.Z: 'CTRL ! Game key bindings ?.gameKey.ctrl.E: ^E ?.gameKey.ctrl.I: select 'mi',:import_move_list; ?.gameKey.ctrl.Q: ^Q ?.gameKey.ctrl.S: ^S ?.gameKey.ctrl.T: ^T ?.gameKey.ctrl.X: select 'mx',:export_move_list; ?.gameClick.right: ^o ?.gameClick.middle: ^d ?.gameKey.kp_enter: =0 ?.gameKey.escape: =0 ?.gameKey.f1: +1 |
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Modified game.c from [82e0e69943] to [775aabf4a7].
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28 29 30 31 32 33 34 35 36 37 38 39 40 41 | 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | + + | static Uint8*inputs; static int inputs_size,inputs_count; static Uint8 side_mode=255; static Uint8 should_record_solution; static Uint8 replay_speed; static Uint8 replay_time; static void record_solution(void); static void setup_game(void) { const char*v; optionquery[1]=Q_showInventory; v=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:""; side_mode=boolxrm(v,1); optionquery[1]=Q_replaySpeed; v=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:""; |
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724 725 726 727 728 729 730 731 732 733 734 735 736 737 | 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 | + + + | side_mode^=1; return prev; case '^M': // Mark replay position replay_mark=replay_pos+inputs_count; return prev; case '^Q': // Quit return -1; case '^S': // Save solution if(gameover==1) record_solution(); return 1; case '^T': // Show title modal_draw_popup(level_title); return prev; case '^d': // Describe object describe_at(number-65); return prev; case '^g': // Display global variables |
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