Free Hero Mesh

Timeline
Login
This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

22 check-ins using file picture.c version 608c347ef7

2020-12-20
08:28
Implement inventory; also correct a mistake in create() check-in: e22341996b user: user tags: trunk
07:39
Add checks for OF_DESTROYED and OF_VISUALONLY flags of an object that is trying to move, at the necessary times check-in: 040a277835 user: user tags: trunk
01:22
Cause visual animations of an object to reset the first time each turn that object sets a logical animation check-in: f263eed6d9 user: user tags: trunk
2020-12-19
22:31
Add a message that game cannot continue with no objects check-in: f1435f4c66 user: user tags: trunk
22:24
Implement command to create a new empty puzzle set check-in: 6d402e1175 user: user tags: trunk
22:21
Fix a mistake in the beginning phase in exec.c check-in: 99bee720be user: user tags: trunk
07:12
Correct a few things in the file handling; make it read/write by default, but add a read-only option check-in: ea3c873bb0 user: user tags: trunk
05:47
Add documentation about command-line arguments check-in: cb27aaf96b user: user tags: trunk
2020-12-18
20:46
Implement "traceObject" resource to halt when a specific object is destroyed check-in: cb5540680c user: user tags: trunk
19:36
Improve the error message for "Attempt to use a nonexistent object"; shortcut checking if oF is VOIDLINK in move_dir check-in: 48e77da6af user: user tags: trunk
19:34
Change the object examination screen to correctly check the generation of any object which is referenced in a variable check-in: 6925d721e0 user: user tags: trunk
08:13
According to a test I have made, MoveTo() should clear OF_DONE if successful, even though this is not documented check-in: c8abf002f2 user: user tags: trunk
08:07
Many changes (still not quite right, it seems) check-in: a5ad5e4eeb user: user tags: trunk
02:00
Correct the implementation of sink() so that the objects above and below the ones being switched are linked correctly; also, objtrash() does not need to reset the up/down links check-in: 3aa2e5e3bd user: user tags: trunk
2020-12-17
22:10
Implement the rest of the phases of the turn; still not working perfectly though check-in: f4f4383c4e user: user tags: trunk
06:33
Some more implementation of diagonal move check-in: 0090f92a2f user: user tags: trunk
03:39
Implement removing quiz text check-in: 3427b010ff user: user tags: trunk
03:29
Change FlushObj to ,FlushObj to make the instruction set more consistent check-in: 7a253eb1d0 user: user tags: trunk
03:20
Correct writes to standard variables of other objects check-in: a7e5fd6129 user: user tags: trunk
03:02
Fix ONCE animations check-in: e21f269ab7 user: user tags: trunk
02:16
Change sql_interactive to use sqlite3_get_table so that it is not executing the SQL codes multiple times check-in: ef1133452e user: user tags: trunk
00:28
Implement popup text (partially) check-in: 00363b01aa user: user tags: trunk