Free Hero Mesh

Timeline
Login
This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

14 check-ins using file heromesh.h version 3ad0961a68

2022-03-04
01:56
If new messages are added, then instruc.h must be rewritten, too. check-in: b08bf22096 user: user tags: trunk
2022-03-03
21:40
Some corrections dealing with (Order) block; still does not quite work properly, yet. check-in: 0d3d6e6a53 user: user tags: trunk
02:33
If Node.js is not installed, do not attempt to overwrite instruc.h, names.h, and quarks.h. check-in: 9a7b2de351 user: user tags: trunk
01:39
If you click on an object to view the description but doesn't have one, try the one below, until finding one that has a description (if any). check-in: ce300fde56 user: user tags: trunk
2022-02-22
02:35
Implement FindConnection instruction. check-in: c49ea7253d user: user tags: trunk
2022-02-16
07:09
Implement the Morton and ,Morton instructions. (On some computers it may be possible to optimize this better; this optimization is not currently implemented.) check-in: 3532fea858 user: user tags: trunk
03:49
Implement the high 8-bits of Shovable variable. check-in: df0b4678c0 user: user tags: trunk
2022-02-15
00:37
If creating an object in the bizarro world with an overridden order of execution, ensure that it is inserted into the proper place in its order. check-in: 2882130a06 user: user tags: trunk
2022-02-14
08:22
Implement the (userflags) syntax with an implied attribute. check-in: 7268a9ce16 user: user tags: trunk
08:01
Several minor corrections to documentation. No code changes. check-in: 3a60ccaef6 user: user tags: trunk
2022-02-13
19:32
Implement XStep and YStep instructions. check-in: a6d1d398e5 user: user tags: trunk
2022-02-12
00:59
Fix connection moving so that HIT/HITBY during the second phase are sorted and that even if one fails, it will try all of them in order that shoving etc will be all or nothing. check-in: 28294a20b2 user: user tags: trunk
2022-02-11
22:34
When checking for CollisionLayers during connection movement, ignore objects that are also moving at the same time. check-in: d05fed08fd user: user tags: trunk
21:25
Implement the connection movement. check-in: 7f3f255b14 user: user tags: trunk