Free Hero Mesh

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26 check-ins using file edit.c version 07a6400988

2020-12-19
22:21
Fix a mistake in the beginning phase in exec.c check-in: 99bee720be user: user tags: trunk
07:12
Correct a few things in the file handling; make it read/write by default, but add a read-only option check-in: ea3c873bb0 user: user tags: trunk
05:47
Add documentation about command-line arguments check-in: cb27aaf96b user: user tags: trunk
2020-12-18
20:46
Implement "traceObject" resource to halt when a specific object is destroyed check-in: cb5540680c user: user tags: trunk
19:36
Improve the error message for "Attempt to use a nonexistent object"; shortcut checking if oF is VOIDLINK in move_dir check-in: 48e77da6af user: user tags: trunk
19:34
Change the object examination screen to correctly check the generation of any object which is referenced in a variable check-in: 6925d721e0 user: user tags: trunk
08:13
According to a test I have made, MoveTo() should clear OF_DONE if successful, even though this is not documented check-in: c8abf002f2 user: user tags: trunk
08:07
Many changes (still not quite right, it seems) check-in: a5ad5e4eeb user: user tags: trunk
02:00
Correct the implementation of sink() so that the objects above and below the ones being switched are linked correctly; also, objtrash() does not need to reset the up/down links check-in: 3aa2e5e3bd user: user tags: trunk
2020-12-17
22:10
Implement the rest of the phases of the turn; still not working perfectly though check-in: f4f4383c4e user: user tags: trunk
06:33
Some more implementation of diagonal move check-in: 0090f92a2f user: user tags: trunk
03:39
Implement removing quiz text check-in: 3427b010ff user: user tags: trunk
03:29
Change FlushObj to ,FlushObj to make the instruction set more consistent check-in: 7a253eb1d0 user: user tags: trunk
03:20
Correct writes to standard variables of other objects check-in: a7e5fd6129 user: user tags: trunk
03:02
Fix ONCE animations check-in: e21f269ab7 user: user tags: trunk
02:16
Change sql_interactive to use sqlite3_get_table so that it is not executing the SQL codes multiple times check-in: ef1133452e user: user tags: trunk
00:28
Implement popup text (partially) check-in: 00363b01aa user: user tags: trunk
2020-12-16
20:51
Implementing several new instructions and several corrections; implementing Move too, but currently incomplete (and may have some mistakes; more experiments will be needed) check-in: b1126053b5 user: user tags: trunk
07:20
Add class.doc (currently incomplete) check-in: b4a4c13454 user: user tags: trunk
06:25
Partially implement game input handling (so far, recording is not implemented); also implement the input phase and beginning phase so far check-in: 3cce7686db user: user tags: trunk
05:00
Add the backslash key code to the quarks file check-in: 9aaca3d1c5 user: user tags: trunk
00:37
Correct a few problems in the animation handling check-in: 3608bd2d5d user: user tags: trunk
00:08
Start the implementation of animations. check-in: 0f84344e70 user: user tags: trunk
2020-12-15
05:21
Add some documentation files. check-in: b9ac4c0116 user: user tags: trunk
03:23
Add some mode-independent binding commands check-in: df17ecd054 user: user tags: trunk
02:26
Change the command code of the "select level" command from '^L' to 'go' since a ^ command is not helpful for this situation check-in: 870cc89301 user: user tags: trunk