24 check-ins using file instruc version edac0d30f7
2022-07-02
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16:14 | Implement -O switch to output private solutions on stdout. check-in: 169561bd42 user: user tags: trunk | |
2022-07-01
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21:09 | Change MoveItem to Uint16 and fix the encoders/decoders for future use (only numbers 8 to 255 are currently in use). check-in: 1aadd6299e user: user tags: trunk | |
2022-06-30
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06:37 | More improvements to PORTING file. check-in: 65b8239f8b user: user tags: trunk | |
06:01 | Add PORTING file (currently incomplete) check-in: 956eb13fee user: user tags: trunk | |
05:46 | Implement the .saveSolutions.private option (and the SQL functions to work with it), and remove the unused .allowMouseWarp option. check-in: e71ea9875c user: user tags: trunk | |
02:50 | Change some things in game.c to use sizeof(MoveItem) instead of assuming that each move item is one byte long. check-in: f4c84adc9c user: user tags: trunk | |
2022-06-29
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06:24 | FAQ entry about how was figuring out the working of the original game engine. check-in: 1f566350d9 user: user tags: trunk | |
05:54 | Make do_load_moves and the SQL solution move list function using the new move list decoding functions. check-in: 063db0939e user: user tags: trunk | |
2022-06-28
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06:49 | Use the new user state format in the level table implementation. check-in: 98625fd224 user: user tags: trunk | |
04:45 | Use the move encoding functions in the level import function. check-in: 5463756bc9 user: user tags: trunk | |
03:57 | Some more changes in game.c and in documentation, to work with the new move list encoding/decoding functions. check-in: c295ff21b6 user: user tags: trunk | |
2022-06-26
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04:05 | Use the new move list functions in move list import/export functions, and change the type of replay_size from Uint16 to size_t. check-in: cafa4fd29b user: user tags: trunk | |
2022-06-22
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22:40 | Start to implement move list encoding, to be used in future if coordinate input is implemented (and possibly other features that might benefit from this capability). check-in: 77553ee70b user: user tags: trunk | |
2022-06-15
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21:33 | In the OBJECTS virtual table, efficiently check if you are trying to find only bizarro objects in the normal world or vice versa. check-in: 4d77f3e034 user: user tags: trunk | |
2022-06-13
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23:57 | Implement MD5 hash algorithm. (This is not used in Free Hero Mesh, but may be used in other programs e.g. to compute the Z card in Fossil decks.) check-in: 2e44cdb36f user: user tags: trunk | |
23:08 | Split out the code for making a new puzzle set into a separate subroutine, and do not add user cache entries for them until they are loaded the first time. check-in: a36346d28e user: user tags: trunk | |
2022-06-08
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04:39 | Fix a problem with the level importing and implement the F record in level importing. check-in: 78faa91e26 user: user tags: trunk | |
03:41 | Display number of solved levels if you push CTRL+K. check-in: e4f3f04743 user: user tags: trunk | |
2022-06-01
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20:34 | Scrollable playfield view in TODO file (not implemented yet) check-in: b2273cc05d user: user tags: trunk | |
00:26 | Unordered labels file format identification (in FAQ; no code changes) check-in: a8e62bfe34 user: user tags: trunk | |
2022-05-28
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19:08 | Add commands to select levels at random (either all levels or only unsolved levels) check-in: 61d1c94622 user: user tags: trunk | |
2022-05-05
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20:33 | Lump name suffixes in the sound file can be case-insensitive. check-in: 19bbb1f4aa user: user tags: trunk | |
2022-05-01
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19:49 | Allow the ,CollisionLayers to access classes as well as objects. check-in: 7d82163fa3 user: user tags: trunk | |
2022-04-30
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23:18 | Implement the one-based array operators. check-in: e895c451ce user: user tags: trunk | |