119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
must be numbers, classes, messages, or strings. Once an object is
created, you cannot change its class; you must delete it and then add
a new object of the correct class. DENSITY is read-only, but you can
use ORDER BY DENSITY to sort in the stacking order of the objects.
UP and DOWN are also read-only.
CREATE TEMPORARY TABLE "PICTURES"("ID" INTEGER PRIMARY KEY, "NAME" TEXT
COLLATE NOCASE, "OFFSET" INT);
List of all pictures available in this puzzle set.
CREATE TABLE "USERCACHEDATA"("ID" INTEGER PRIMARY KEY, "FILE" INT,
"LEVEL" INT, "NAME" TEXT COLLATE NOCASE, "OFFSET" INT, "DATA" BLOB,
"USERSTATE" BLOB);
Contains the user cache data for the .level and .solution files of each
puzzle set, in order to speed up loading and saving. The DATA will be
|
|
|
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
must be numbers, classes, messages, or strings. Once an object is
created, you cannot change its class; you must delete it and then add
a new object of the correct class. DENSITY is read-only, but you can
use ORDER BY DENSITY to sort in the stacking order of the objects.
UP and DOWN are also read-only.
CREATE TEMPORARY TABLE "PICTURES"("ID" INTEGER PRIMARY KEY, "NAME" TEXT
COLLATE NOCASE, "OFFSET" INT, "DEPENDENT" INT);
List of all pictures available in this puzzle set.
CREATE TABLE "USERCACHEDATA"("ID" INTEGER PRIMARY KEY, "FILE" INT,
"LEVEL" INT, "NAME" TEXT COLLATE NOCASE, "OFFSET" INT, "DATA" BLOB,
"USERSTATE" BLOB);
Contains the user cache data for the .level and .solution files of each
puzzle set, in order to speed up loading and saving. The DATA will be
|