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2
3
4
5
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7
8
9
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11
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* Sound effects
* Wave sounds
* Standard sounds
* User sounds
* MML sounds
* Numeric sounds (?)
* Game engine features
* Multiple connected objects moving as a unit
* Bizarro world
* Testing the deferred movement
* String data
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1
2
3
4
5
6
7
8
9
10
11
12
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* Sound effects
* Wave sounds
* Standard sounds
* User sounds
* Compressed wave sounds (?)
* MML sounds
* Numeric sounds (?)
* Game engine features
* Multiple connected objects moving as a unit
* Bizarro world
* Testing the deferred movement
* String data
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39
40
41
42
43
44
45
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* SQL
* Implement the GROUP column in the CLASSES table
* Allow multiple SQL statements in one binding
* Large fonts (width 8 or 16, height 8-32)
* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
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>
>
>
>
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40
41
42
43
44
45
46
47
48
49
50
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* SQL
* Implement the GROUP column in the CLASSES table
* Allow multiple SQL statements in one binding
* Large fonts (width 8 or 16, height 8-32)
* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
* Composite puzzle set format (in a single file; read-only)
* Optional hypertext help
* Compressed class definitions (?)
* Option to auto display level titles
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