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* Animation stopping unexpectedly (until a key is pushed)
* Display solution comments/timestamp
* VCR mode
* Command-line switch for batch import/export levels
* SQL
* Implement the GROUP column in the CLASSES table
* Allow multiple SQL statements in one binding
* Large fonts (width 8 or 16, height 8-32)
* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
* Composite puzzle set format (implemented)
* Optional hypertext help
* Compressed class definitions (?)
* Option to auto display level titles
* Testing
* Bizarro world
* Deferred movement
* Sweep, SweepEx, HitMe
* Overriding order of execution
* Conversion from other game engines
* DOS Hero Hearts
* PC Wanderer
* Escape
* Brain N Bells
* Xsok
* PuzzleScript (limited; not everything is or will be capable)
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>
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>
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>
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* Animation stopping unexpectedly (until a key is pushed)
* Display solution comments/timestamp
* VCR mode
* Command-line switch for batch import/export levels
* SQL
* Implement the GROUP column in the CLASSES table
* Allow multiple SQL statements in one binding
* Fonts/text
* More code pages
* Large fonts (possibly: width 8 or 16, height 8-32)
* Multibyte encodings (e.g. EUC-JP)
* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
* Composite puzzle set format (implemented)
* Optional hypertext help
* Compressed class definitions (?)
* Option to auto display level titles
* Testing
* Bizarro world
* Deferred movement
* Sweep, SweepEx, HitMe
* Overriding order of execution
* Conversion from other games
* DOS Hero Hearts
* Berusky
* PC Wanderer
* Escape
* Brain N Bells
* Chroma
* Xsok
* PuzzleScript (limited; not everything is or will be capable)
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