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CL(text)
Returns the class number, given the class name. If there is no such
class, then the result is null. (This may be useful as a shortcut when
used with the "OBJECTS" or "CLASSES" table.)
CLASS_DATA(id,info)
Returns data about a class.
CVALUE(number)
Makes a game value of type 'class', given the class number. You can also
specify the class name instead of the number.
HEROMESH_ESCAPE(blob)
Converts blob representation of a game string into escaped format.
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CL(text)
Returns the class number, given the class name. If there is no such
class, then the result is null. (This may be useful as a shortcut when
used with the "OBJECTS" or "CLASSES" table.)
CLASS_DATA(id,info)
Returns data about a class.
0 = ID
1 = Temperature
2 = Shape
7 = First usable image
12 = Misc4
13 = Misc5
14 = Misc6
15 = Misc7
18 = Arrivals
19 = Departures
33 = Invisible
35 = UserState
37 = Player
39 = Stealthy
40 = VisualOnly
64 = Density
65 = Volume
66 = Strength
67 = Weight
69 = Height
70 = Climb
128 = Volume fraction
130 = CollisionLayers
132 = Compatible
CVALUE(number)
Makes a game value of type 'class', given the class number. You can also
specify the class name instead of the number.
HEROMESH_ESCAPE(blob)
Converts blob representation of a game string into escaped format.
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