Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [dcec016e62]:

To Artifact [05f8679276]:


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CL(text)
  Returns the class number, given the class name. If there is no such
  class, then the result is null. (This may be useful as a shortcut when
  used with the "OBJECTS" or "CLASSES" table.)

CLASS_DATA(id,info)
  Returns data about a class.

























CVALUE(number)
  Makes a game value of type 'class', given the class number. You can also
  specify the class name instead of the number.

HEROMESH_ESCAPE(blob)
  Converts blob representation of a game string into escaped format.







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CL(text)
  Returns the class number, given the class name. If there is no such
  class, then the result is null. (This may be useful as a shortcut when
  used with the "OBJECTS" or "CLASSES" table.)

CLASS_DATA(id,info)
  Returns data about a class.
   0 = ID
   1 = Temperature
   2 = Shape
   7 = First usable image
   12 = Misc4
   13 = Misc5
   14 = Misc6
   15 = Misc7
   18 = Arrivals
   19 = Departures
   33 = Invisible
   35 = UserState
   37 = Player
   39 = Stealthy
   40 = VisualOnly
   64 = Density
   65 = Volume
   66 = Strength
   67 = Weight
   69 = Height
   70 = Climb
   128 = Volume fraction
   130 = CollisionLayers
   132 = Compatible

CVALUE(number)
  Makes a game value of type 'class', given the class number. You can also
  specify the class name instead of the number.

HEROMESH_ESCAPE(blob)
  Converts blob representation of a game string into escaped format.