Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [ceba8d00b7]:

To Artifact [13d4221bb0]:


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,Assassinate ; destroy without sending any messages
.Broadcast
*BroadcastClass ; for (Broadcast [class])
.BroadcastEx ; broadcast with three arguments
BroadcastSum ; Broadcast, but result is sum of return values
BroadcastSumEx
chain

.Create
DelInventory
Delta
.,Destroy
FlushClass
,FlushObj
GetInventory
HeightAt
IgnoreKey
.,IntMove ; move without initializing Inertia
.,JumpTo
,Loc ; same as: Xloc Yloc
LocateMe
LoseLevel

MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function
NewX
NewXY
NewY
,ObjAbove
,ObjBelow
ObjBottomAt
ObjClassAt
,ObjDir
ObjLayerAt
ObjTopAt
PopUp
*PopUpArgs ; for (PopUp [number])
QueueTurn ; queue another turn that automatically occurs after this one


.,Send
.,SendEx ; send with three arguments
SetInventory
Sound
Synchronize
Trace
VolumeAt







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,Assassinate ; destroy without sending any messages
.Broadcast
*BroadcastClass ; for (Broadcast [class])
.BroadcastEx ; broadcast with three arguments
BroadcastSum ; Broadcast, but result is sum of return values
BroadcastSumEx
chain
,Chebyshev
.Create
DelInventory
Delta
.,Destroy
FlushClass
,FlushObj
GetInventory
HeightAt
IgnoreKey
.,IntMove ; move without initializing Inertia
.,JumpTo
,Loc ; same as: Xloc Yloc
LocateMe
LoseLevel
,Manhattan
MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function
NewX
NewXY
NewY
,ObjAbove
,ObjBelow
ObjBottomAt
ObjClassAt
,ObjDir
ObjLayerAt
ObjTopAt
PopUp
*PopUpArgs ; for (PopUp [number])
QueueTurn ; queue another turn that automatically occurs after this one
,Rel
,Seek
.,Send
.,SendEx ; send with three arguments
SetInventory
Sound
Synchronize
Trace
VolumeAt