Free Hero Mesh

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Differences From Artifact [c6fc8993e8]:

To Artifact [27b23be7e2]:


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#define MSG_END_TURN 19
#define MSG_CONFLICT 20
#define MSG_COLLIDEBY 21
#define MSG_COLLIDE 22
#define MSG_COLLIDING 23
#define MSG_BLOCKED 24
#define MSG_CONNECT 25

#ifdef HEROMESH_MAIN
const char*const standard_message_names[]={
 "INIT",
 "CREATE",
 "DESTROY",
 "BEGIN_TURN",
 "ARRIVED",







>







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#define MSG_END_TURN 19
#define MSG_CONFLICT 20
#define MSG_COLLIDEBY 21
#define MSG_COLLIDE 22
#define MSG_COLLIDING 23
#define MSG_BLOCKED 24
#define MSG_CONNECT 25
#define MSG_NEXTWARP 26
#ifdef HEROMESH_MAIN
const char*const standard_message_names[]={
 "INIT",
 "CREATE",
 "DESTROY",
 "BEGIN_TURN",
 "ARRIVED",
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 "END_TURN",
 "CONFLICT",
 "COLLIDEBY",
 "COLLIDE",
 "COLLIDING",
 "BLOCKED",
 "CONNECT",

};
#endif
#define SND_SPLASH 0
#define SND_POUR 1
#define SND_DOOR 2
#define SND_GLASS 3
#define SND_BANG 4







>







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 "END_TURN",
 "CONFLICT",
 "COLLIDEBY",
 "COLLIDE",
 "COLLIDING",
 "BLOCKED",
 "CONNECT",
 "NEXTWARP",
};
#endif
#define SND_SPLASH 0
#define SND_POUR 1
#define SND_DOOR 2
#define SND_GLASS 3
#define SND_BANG 4