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set_cursor(XC_arrow);
}
static void continue_animation(void) {
Uint32 n=firstobj;
Object*o;
Animation*a;
int i;
for(i=0;i<8;i++) if(anim_slot[i].length && ++anim_slot[i].vtime==anim_slot[i].speed && (anim_slot[i].vtime=0,++anim_slot[i].frame==anim_slot[i].length)) anim_slot[i].frame=0;
while(n!=VOIDLINK) {
o=objects[n];
if((a=o->anim) && (a->status&ANISTAT_VISUAL)) {
i=a->vstep;
if(a->step[i].flag&ANI_SYNC) {
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set_cursor(XC_arrow);
}
static void continue_animation(void) {
Uint32 n=firstobj;
Object*o;
Animation*a;
DeadAnimation*d;
int i;
for(i=0;i<8;i++) if(anim_slot[i].length && ++anim_slot[i].vtime==anim_slot[i].speed && (anim_slot[i].vtime=0,++anim_slot[i].frame==anim_slot[i].length)) anim_slot[i].frame=0;
while(n!=VOIDLINK) {
o=objects[n];
if((a=o->anim) && (a->status&ANISTAT_VISUAL)) {
i=a->vstep;
if(a->step[i].flag&ANI_SYNC) {
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advance:
if(a->step[i].end>=a->step[i].start) ++a->vimage; else --a->vimage;
}
draw_cell(o->x,o->y);
}
}
n=o->next;
}
SDL_Flip(screen);
}
static void show_mouse_xy(SDL_Event*ev) {
char buf[32];
int x,y;
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advance:
if(a->step[i].end>=a->step[i].start) ++a->vimage; else --a->vimage;
}
draw_cell(o->x,o->y);
}
}
n=o->next;
}
if(ndeadanim) {
for(i=0;i<ndeadanim;i++) {
d=deadanim+i;
draw_cell(d->x,d->y);
if(!d->s.flag) continue;
if(d->vimage<classes[d->class]->nimages)
draw_picture((d->x-1)*picture_size+left_margin,(d->y-1)*picture_size,classes[d->class]->images[d->vimage]&0x7FFF);
if(++d->vtime>=d->s.speed) {
if(d->vimage==d->s.end) d->s.flag=0;
if(d->s.end>=d->s.start) ++d->vimage; else --d->vimage;
}
}
for(i=0;i<ndeadanim;i++) while(i<ndeadanim && !deadanim[i].s.flag) {
draw_cell(deadanim[i].x,deadanim[i].y);
if(i<ndeadanim-1) deadanim[i]=deadanim[ndeadanim-1];
--ndeadanim;
}
}
SDL_Flip(screen);
}
static void show_mouse_xy(SDL_Event*ev) {
char buf[32];
int x,y;
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