Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [ad8994f3d8]:

To Artifact [cba4030e74]:


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LocateMe
LoseLevel
MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function
NewX

NewY
,ObjAbove
,ObjBelow
ObjBottomAt
ObjClassAt
,ObjDir
ObjLayerAt
ObjTopAt
PopUp
*PopUpArgs ; for (PopUp [number])
QueueTurn ; queue another turn that automatically occurs after this one
.,Send
.,SendEx ; send with three arguments
SetInventory
Sound
Synchronize
Trace
VolumeAt
WinLevel
,XDir

,YDir

; Specials
*Function
*Local
*Label
*String
*Int16
*Int32








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219
220
221
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223
224
225
226
227
228
229
230
231
232
233
234
235
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237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
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LocateMe
LoseLevel
MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function
NewX
NewXY
NewY
,ObjAbove
,ObjBelow
ObjBottomAt
ObjClassAt
,ObjDir
ObjLayerAt
ObjTopAt
PopUp
*PopUpArgs ; for (PopUp [number])
QueueTurn ; queue another turn that automatically occurs after this one
.,Send
.,SendEx ; send with three arguments
SetInventory
Sound
Synchronize
Trace
VolumeAt
WinLevel
,XDir
XYDir
,YDir

; Specials
*Function
*Local
*Label
*String
*Int16
*Int32