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LocateMe
LoseLevel
MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function
NewX
NewY
,ObjAbove
,ObjBelow
ObjBottomAt
ObjClassAt
,ObjDir
ObjLayerAt
ObjTopAt
PopUp
*PopUpArgs ; for (PopUp [number])
QueueTurn ; queue another turn that automatically occurs after this one
.,Send
.,SendEx ; send with three arguments
SetInventory
Sound
Synchronize
Trace
VolumeAt
WinLevel
,XDir
,YDir
; Specials
*Function
*Local
*Label
*String
*Int16
*Int32
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>
>
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LocateMe
LoseLevel
MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function
NewX
NewXY
NewY
,ObjAbove
,ObjBelow
ObjBottomAt
ObjClassAt
,ObjDir
ObjLayerAt
ObjTopAt
PopUp
*PopUpArgs ; for (PopUp [number])
QueueTurn ; queue another turn that automatically occurs after this one
.,Send
.,SendEx ; send with three arguments
SetInventory
Sound
Synchronize
Trace
VolumeAt
WinLevel
,XDir
XYDir
,YDir
; Specials
*Function
*Local
*Label
*String
*Int16
*Int32
|