1
2
3
4
5
6
7
8
9
10
11
12
13
14
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16
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18
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* Sound effects
* Wave sounds
* Standard sounds
* User sounds
* Compressed wave sounds (?)
* MML sounds
* Numeric sounds (?)
* Game engine features
* Multiple connected objects moving as a unit
* Bizarro world
* Testing the deferred movement
* String data
* A ,PopUp command to use a popup with arguments starting from a mark
* "Goto message" instruction (?)
* Returning a class from COLLIDE/COLLIDEBY to transform
* Coordinate input (may be suitable for some kind of games)
* Editor
* Mouse dragging
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<
<
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1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
* Sound effects
* Wave sounds
* Standard sounds
* User sounds
* Compressed wave sounds (?)
* MML sounds
* Numeric sounds (?)
* Game engine features
* Multiple connected objects moving as a unit
* String data
* A ,PopUp command to use a popup with arguments starting from a mark
* "Goto message" instruction (?)
* Returning a class from COLLIDE/COLLIDEBY to transform
* Coordinate input (may be suitable for some kind of games)
* Editor
* Mouse dragging
|
44
45
46
47
48
49
50
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* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
* Composite puzzle set format (in a single file; read-only)
* Optional hypertext help
* Compressed class definitions (?)
* Option to auto display level titles
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>
>
>
|
42
43
44
45
46
47
48
49
50
51
|
* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
* Composite puzzle set format (in a single file; read-only)
* Optional hypertext help
* Compressed class definitions (?)
* Option to auto display level titles
* Testing
* Bizarro world
* Deferred movement
|