Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [810ca18dc0]:

To Artifact [aa140ea55a]:


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[105/1] If. Second byte is zero for block-if or one for inline-if. The
next word is the number of words to skip (including the count itself) if
the condition is false.

[106] Else

[107/3] ImageSeq (seems to do nothing?)


[108/3] ImageLoop (seems to do nothing?)


[109] PopUp. Values taken from the stack is one plus the minor code.

[110/2] JumpTo(Self, ...)

[111/3] JumpTo








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381
382
383
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386
387
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389
390
391
392
393
394
395
396
397
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399

[105/1] If. Second byte is zero for block-if or one for inline-if. The
next word is the number of words to skip (including the count itself) if
the condition is false.

[106] Else

[107/3] ImageSeq (seems to be a obsolete variant of Animate, for animations
that play only once)

[108/3] ImageLoop (seems to be a obsolete variant of Animate, for looping
animations)

[109] PopUp. Values taken from the stack is one plus the minor code.

[110/2] JumpTo(Self, ...)

[111/3] JumpTo