Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [7578e8d589]:

To Artifact [11b6d55d1e]:


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  and the Misc values (1 to 3), not the class and image; to edit the class
  and image, use the class selection menu.)

'^u' <location>
  Add an object with the current MRU values to that location, even if
  there is already another object of the same class at that location.
















'mR' <number>
  Select a relative MRU. Negative numbers move up the list, and positive
  numbers move down the list.

'mr' <number>
  Select a MRU, given the MRU number (0 to 31; the top is zero).








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  and the Misc values (1 to 3), not the class and image; to edit the class
  and image, use the class selection menu.)

'^u' <location>
  Add an object with the current MRU values to that location, even if
  there is already another object of the same class at that location.

'lc' <number>
  Set the level code number. This is a 16-bit number which can be used in
  the class codes of your puzzle set for whatever purpose you wish; the
  game engine does not use this value itself.

'lv' <number>
  Set the level version number. This number is used to detect the validity
  of stored solutions. Normally, you do not need to set this; it will do
  so automatically once the level is saved, if any changes have been made
  which might invalidate the solution (although it doesn't know for sure,
  so there are false positives). However, you can set this deliberately by
  yourself, in case you know that the solution remains valid; if you do
  set it by yourself just before saving, it will use your value rather
  than setting it automatically.

'mR' <number>
  Select a relative MRU. Negative numbers move up the list, and positive
  numbers move down the list.

'mr' <number>
  Select a MRU, given the MRU number (0 to 31; the top is zero).