Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [7106f2aed5]:

To Artifact [cdd25f4bc4]:


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  }
  snprintf(buf,8,"%2dx%2d",pfwidth,pfheight);
  draw_text(8,32,buf,0xF0,0xFD);
  draw_text(24,32,"x",0xF0,0xF5);
  SDL_UnlockSurface(screen);
  SDL_Flip(screen);
}












static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  switch(cmd) {
    case '\' ': // Play a move
      return number;
    case '^E': // Edit
      return -2;
    case '^L': // Select level
      load_level(number);
      return 1;
    case '^Q': // Quit
      return -1;
    default:
      return prev;
  }
}







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  }
  snprintf(buf,8,"%2dx%2d",pfwidth,pfheight);
  draw_text(8,32,buf,0xF0,0xFD);
  draw_text(24,32,"x",0xF0,0xF5);
  SDL_UnlockSurface(screen);
  SDL_Flip(screen);
}

static void begin_level(int id) {
  const char*t;
  t=load_level(id)?:init_level();
  if(t) {
    gameover=-1;
    screen_message(t);
  } else {
    gameover=0;
  }
}

static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  switch(cmd) {
    case '\' ': // Play a move
      return number;
    case '^E': // Edit
      return -2;
    case '^L': // Select level
      begin_level(number);
      return 1;
    case '^Q': // Quit
      return -1;
    default:
      return prev;
  }
}
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  sqlite3_free(s);
}

void run_game(void) {
  int i;
  SDL_Event ev;
  set_caption();
  load_level(level_id);
  redraw_game();
  while(SDL_WaitEvent(&ev)) {
    switch(ev.type) {
      case SDL_VIDEOEXPOSE:
        redraw_game();
        break;
      case SDL_QUIT:







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  sqlite3_free(s);
}

void run_game(void) {
  int i;
  SDL_Event ev;
  set_caption();
  begin_level(level_id);
  redraw_game();
  while(SDL_WaitEvent(&ev)) {
    switch(ev.type) {
      case SDL_VIDEOEXPOSE:
        redraw_game();
        break;
      case SDL_QUIT: