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tuck ( x y -- y x y )
VolumeAt ( x y -- volume )
Finds the greatest volume among objects at the specified location.
WinLevel ( -- )
Ends all execution and accepts the input sequence that resulted in the
current game state as a valid solution.
XDir ( dir -- newx )
Finds the X coordinate of the cell in the specified direction.
,XDir ( obj dir -- newx )
Finds the X coordinate of the cell in the specified direction of the
specified object.
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1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
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tuck ( x y -- y x y )
VolumeAt ( x y -- volume )
Finds the greatest volume among objects at the specified location.
WinLevel ( -- )
Ends all execution and accepts the input sequence that resulted in the
current game state as a valid solution. (In other words, the goal of the
game is to find a sequence of inputs that result in the execution of a
WinLevel instruction, without causing any errors or executing LoseLevel.)
XDir ( dir -- newx )
Finds the X coordinate of the cell in the specified direction.
,XDir ( obj dir -- newx )
Finds the X coordinate of the cell in the specified direction of the
specified object.
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