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-e
Start in the editor instead of game.
-f
Only flush the user cache and then terminate.
-n
Create a new puzzle set. The .xclass and .class files should already
exist; the .level and .solution files should not already exist, and will
be created with minimal data.
-p
Start the picture editor.
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>
>
>
>
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36
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-e
Start in the editor instead of game.
-f
Only flush the user cache and then terminate.
-h
Disable portable mode; always use the HOME environment variable to find
the configuration and database files.
-n
Create a new puzzle set. The .xclass and .class files should already
exist; the .level and .solution files should not already exist, and will
be created with minimal data.
-p
Start the picture editor.
|
85
86
87
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90
91
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.x0
Disable loading SQLite extensions.
.x1
Enable loading SQLite extensions.
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>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
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.x0
Disable loading SQLite extensions.
.x1
Enable loading SQLite extensions.
=== Portable mode ===
Free Hero Mesh may run either in "home mode" or in "portable mode". The
following rules are used to determine which mode to use:
1. If the -h switch is present, use home mode.
2. If the HEROMESH_PREFIX environment variable is present, use portable
mode; its value is the file name prefix (the ".heromeshsession" and
".heromeshrc" names are appended directly to this value, so if it does
not end with a slash, it will be a prefix to the file name too).
3. If argv[0] contains a forward slash, use portable mode; it will use
files "current.heromeshrc" and "current.heromeshsession" in the directory
where the executable file is allegedly found.
4. Otherwise, home mode is used.
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