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Sint32 height,weight,climb,density,volume,strength,arrivals,departures;
Sint32 temperature,misc4,misc5,misc6,misc7;
Uint16 uservars,oflags,nmsg;
Uint16 sharp[4];
Uint16 hard[4];
Uint8 cflags,shape,shovable,collisionLayers,nimages;
} Class;
extern Value initglobals[0x800];
extern Class*classes[0x4000]; // 0 isn't a real class
extern const char*messages[0x4000]; // index is 256 less than message number
extern Uint16 functions[0x4000];
extern int max_animation; // max steps in animation queue (default 32)
extern Sint32 max_volume; // max total volume to allow moving diagonally (default 10000)
extern Uint8 back_color;
extern char**stringpool;
Uint16 get_message_ptr(int c,int m);
void load_classes(void);
// == bindings ==
typedef struct {
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Sint32 height,weight,climb,density,volume,strength,arrivals,departures;
Sint32 temperature,misc4,misc5,misc6,misc7;
Uint16 uservars,oflags,nmsg;
Uint16 sharp[4];
Uint16 hard[4];
Uint8 cflags,shape,shovable,collisionLayers,nimages;
} Class;
typedef struct {
Uint8 length,speed,vtime,frame;
} AnimationSlot;
extern Value initglobals[0x800];
extern Class*classes[0x4000]; // 0 isn't a real class
extern const char*messages[0x4000]; // index is 256 less than message number
extern Uint16 functions[0x4000];
extern int max_animation; // max steps in animation queue (default 32)
extern Sint32 max_volume; // max total volume to allow moving diagonally (default 10000)
extern Uint8 back_color;
extern char**stringpool;
extern AnimationSlot anim_slot[8];
Uint16 get_message_ptr(int c,int m);
void load_classes(void);
// == bindings ==
typedef struct {
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#define VOIDLINK ((Uint32)(-1))
#define ANI_STOP 0x00
#define ANI_ONCE 0x01
#define ANI_LOOP 0x02
#define ANI_OSC 0x08
typedef struct {
//TODO
} Animation;
typedef struct {
Sint32 height,weight,climb,density,volume,strength,arrivals,departures,temperature,inertia;
Uint32 arrived,departed,arrived2,departed2,generation;
Uint32 up,down,prev,next; // links to other objects
Uint16 class,oflags,distance;
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#define VOIDLINK ((Uint32)(-1))
#define ANI_STOP 0x00
#define ANI_ONCE 0x01
#define ANI_LOOP 0x02
#define ANI_OSC 0x08
#define ANI_SYNC 0x80
typedef struct {
Uint8 flag,start,end;
union {
Uint8 speed; // unsynchronized
Uint8 slot; // synchronized
};
} AnimationStep;
#define ANISTAT_LOGICAL 0x01
#define ANISTAT_VISUAL 0x02
#define ANISTAT_SYNCHRONIZED 0x80
typedef struct {
Uint8 lstep,vstep,status,ltime,vtime,vimage,count;
AnimationStep step[0];
} Animation;
typedef struct {
Sint32 height,weight,climb,density,volume,strength,arrivals,departures,temperature,inertia;
Uint32 arrived,departed,arrived2,departed2,generation;
Uint32 up,down,prev,next; // links to other objects
Uint16 class,oflags,distance;
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