Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [5794ce4c6b]:

To Artifact [24b1ea6d74]:


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        goto redraw;
      case SDL_QUIT:
        exit(0);
        break;
    }
  }
}























static int editor_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  switch(cmd) {




    case '^c': // Select class/image
      class_image_select();
      return 0;




    case '^P': // Play
      return -2;
    case '^Q': // Quit
      return -1;
    case 'go': // Select level
      load_level(number);
      return 1;








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        goto redraw;
      case SDL_QUIT:
        exit(0);
        break;
    }
  }
}

static void add_object_at(int x,int y,MRU*m,int d) {
  Uint32 n;
  if(x<1 || x>pfwidth || y<1 || y>pfheight || !m || !m->class) return;
  if(d) {
    n=playfield[y*64+x-65];
    while(n!=VOIDLINK) {
      if(objects[n]->class==m->class) return;
      n=objects[n]->up;
    }
  }
  n=objalloc(m->class);
  if(n==VOIDLINK) return;
  objects[n]->x=x;
  objects[n]->y=y;
  objects[n]->image=m->img;
  objects[n]->dir=m->dir;
  objects[n]->misc1=m->misc1;
  objects[n]->misc2=m->misc2;
  objects[n]->misc3=m->misc3;
  pflink(n);
}

static int editor_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  switch(cmd) {
    case '^a': // Add object (no duplicates)
      if(prev) return prev;
      add_object_at(number&63?:64,number/64?:64,mru+curmru,1);
      return 0;
    case '^c': // Select class/image
      class_image_select();
      return 0;
    case '^u': // Add object (allow duplicates)
      if(prev) return prev;
      add_object_at(number&63?:64,number/64?:64,mru+curmru,0);
      return 0;
    case '^P': // Play
      return -2;
    case '^Q': // Quit
      return -1;
    case 'go': // Select level
      load_level(number);
      return 1;