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,SendEx ( obj message arg1 arg2 arg3 -- value )
Send a message to the specified object.
SetInventory ( class image value -- ) **
Sets an inventory item with the specified class and image number to the
specified value (which must be a number). If there is no inventory item
with that exact class and image, an inventory item will be added,
otherwise the existing one is updated to the new value.
Sound ( sound interruptflag -- )
Play a sound; if the interrupt flag is zero then it does not interrupt
existing sounds but otherwise it does. It is not an error if the values
of the arguments are not valid.
swap ( x y -- y x )
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>
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1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
|
,SendEx ( obj message arg1 arg2 arg3 -- value )
Send a message to the specified object.
SetInventory ( class image value -- ) **
Sets an inventory item with the specified class and image number to the
specified value (which must be a number). If there is no inventory item
with that exact class and image, an inventory item will be added,
otherwise the existing one is updated to the new value. Inventory values
are always unsigned 16-bit numbers.
Sound ( sound interruptflag -- )
Play a sound; if the interrupt flag is zero then it does not interrupt
existing sounds but otherwise it does. It is not an error if the values
of the arguments are not valid.
swap ( x y -- y x )
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