Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [35ecae0c52]:

To Artifact [1829f5c3c9]:


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interface; if it does, then the below notes may be helpful.

The exec.c and class.c files are the most important files, and can probably
be used with minor changes even if porting to different systems and/or user
interfaces. The other files could be omitted, but then those parts must be
rewritten (possibly in a different programming language); some parts of the
existing files could be copied if needed.







=== Character encoding ===

Free Hero Mesh does not and will not use Unicode. As of this writing, it
only supports single-byte character codes, although in future it is
intended that multi-byte codes (e.g. EUC-JP) might also be implemented.







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interface; if it does, then the below notes may be helpful.

The exec.c and class.c files are the most important files, and can probably
be used with minor changes even if porting to different systems and/or user
interfaces. The other files could be omitted, but then those parts must be
rewritten (possibly in a different programming language); some parts of the
existing files could be copied if needed.

Free Hero Mesh uses SQLite and X resource manager. However, it would be
possible and valid to make a implementation of Free Hero Mesh which does
not use these things, although some parts of the code might need to be
changed or else writing compatibility functions.


=== Character encoding ===

Free Hero Mesh does not and will not use Unicode. As of this writing, it
only supports single-byte character codes, although in future it is
intended that multi-byte codes (e.g. EUC-JP) might also be implemented.