Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [1678db96f2]:

To Artifact [b2bd2a8076]:


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.palette
  If defined, the file name of the palette to use (if not set, then the
  internal palette is used instead). The file format is hex rrggbb format
  separated by any kind of whitespaces.

.progress
  If nonzero, how many steps between dots in the progress report for the
  auto testing most.


.screenFlags
  SDL flags: d = double buffer, f = full screen, h = use hardware surface,
  n = no window frame, p = hardware palette, r = allow the window to be
  resized, y = asynchronous blit, z = no parachute. Some flags might not
  work if the window manager does not support them.








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.palette
  If defined, the file name of the palette to use (if not set, then the
  internal palette is used instead). The file format is hex rrggbb format
  separated by any kind of whitespaces.

.progress
  If positive, how many steps between dots in the progress report for the
  auto testing most. If negative, number of milliseconds to sleep before
  each level is executed.

.screenFlags
  SDL flags: d = double buffer, f = full screen, h = use hardware surface,
  n = no window frame, p = hardware palette, r = allow the window to be
  resized, y = asynchronous blit, z = no parachute. Some flags might not
  work if the window manager does not support them.