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.palette
If defined, the file name of the palette to use (if not set, then the
internal palette is used instead). The file format is hex rrggbb format
separated by any kind of whitespaces.
.progress
If nonzero, how many steps between dots in the progress report for the
auto testing most.
.screenFlags
SDL flags: d = double buffer, f = full screen, h = use hardware surface,
n = no window frame, p = hardware palette, r = allow the window to be
resized, y = asynchronous blit, z = no parachute. Some flags might not
work if the window manager does not support them.
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.palette
If defined, the file name of the palette to use (if not set, then the
internal palette is used instead). The file format is hex rrggbb format
separated by any kind of whitespaces.
.progress
If positive, how many steps between dots in the progress report for the
auto testing most. If negative, number of milliseconds to sleep before
each level is executed.
.screenFlags
SDL flags: d = double buffer, f = full screen, h = use hardware surface,
n = no window frame, p = hardware palette, r = allow the window to be
resized, y = asynchronous blit, z = no parachute. Some flags might not
work if the window manager does not support them.
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