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Free Hero Mesh is a puzzle game engine for grid-based puzzle games with
levels, strictly based on changing game state due to the sequence of
inputs, e.g. Sokoban and Hero Hearts. You can define your own classes of
objects using the Free Hero Mesh programming language.
It is also designed to be compatible with EKS Hero Mesh puzzle sets, which
must be converted to Free Hero Mesh using the provided "mbtofhm" program.
However, Free Hero Mesh adds a lot of new features and bug fixes compared
with EKS Hero Mesh, many of which have already been implemented, and many
of which have not been implemented yet.
It is available in a Fossil repository; there are two sources:
* Main: http://zzo38computer.org/fossil/heromesh.ui
* Mirror: http://chiselapp.com/user/zzo38/repository/freeheromesh
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Free Hero Mesh is a puzzle game engine for turn-based grid-based puzzle
games. You can define your own classes of objects using the Free Hero
Mesh programming language.
It is also designed to be compatible with MESH:Hero puzzle sets, which
must be converted to Free Hero Mesh using the provided "mbtofhm" program.
However, Free Hero Mesh adds a lot of new features and bug fixes compared
with MESH:Hero.
It is available in a Fossil repository; there are two sources:
* Main: http://zzo38computer.org/fossil/heromesh.ui
* Mirror: http://chiselapp.com/user/zzo38/repository/freeheromesh
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