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void swap_world(void);
// == game ==
typedef Uint8 MoveItem;
extern MoveItem*replay_list;
extern size_t replay_size;
extern Uint16 replay_size,replay_count,replay_pos,replay_mark;
extern Uint16 replay_count,replay_pos,replay_mark;
extern Uint8 solution_replay;
int encode_move(FILE*fp,MoveItem v);
int encode_move_list(FILE*fp);
MoveItem decode_move(FILE*fp);
int decode_move_list(FILE*fp);
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