7 check-ins using file heromesh.h version e542ddb045
2022-06-30
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02:50 | Change some things in game.c to use sizeof(MoveItem) instead of assuming that each move item is one byte long. check-in: f4c84adc9c user: user tags: trunk | |
2022-06-29
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06:24 | FAQ entry about how was figuring out the working of the original game engine. check-in: 1f566350d9 user: user tags: trunk | |
05:54 | Make do_load_moves and the SQL solution move list function using the new move list decoding functions. check-in: 063db0939e user: user tags: trunk | |
2022-06-28
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06:49 | Use the new user state format in the level table implementation. check-in: 98625fd224 user: user tags: trunk | |
04:45 | Use the move encoding functions in the level import function. check-in: 5463756bc9 user: user tags: trunk | |
03:57 | Some more changes in game.c and in documentation, to work with the new move list encoding/decoding functions. check-in: c295ff21b6 user: user tags: trunk | |
2022-06-26
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04:05 | Use the new move list functions in move list import/export functions, and change the type of replay_size from Uint16 to size_t. check-in: cafa4fd29b user: user tags: trunk | |