Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [5a51fde78e]:

To Artifact [ceec97a522]:


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    } else {
      if(a->step[a->lstep].start>a->step[a->lstep].end) --o->image; else ++o->image;
    }
  }
}

const char*execute_turn(int key) {
  Uint8 busy,clock;
  Uint8 busy,clock,x,y;
  Uint32 m,n,turn;
  Object*o;
  Value v;
  int i;
  if(!key) {
    // This is part of initialization; if anything triggered, it must be executed now
    all_flushed=1;
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  current_key=0;
  if(key_ignored) {
    quiz_obj=NVALUE(0);
    return changed?"Invalid use of IgnoreKey":0;
  }
  move_number++;
  // Beginning phase
  if(!all_flushed) broadcast(m,0,MSG_BEGIN_TURN,m!=VOIDLINK?NVALUE(objects[m]->x):NVALUE(0),m!=VOIDLINK?NVALUE(objects[m]->y):NVALUE(0),v,0);
  if(!all_flushed) {
    if(m==VOIDLINK) x=0,y=0; else x=objects[m]->x,y=objects[m]->y;
    broadcast(m,0,MSG_BEGIN_TURN,NVALUE(x),NVALUE(y),v,0);
  }
  turn=0;
  // Trigger phase
  trig:
  busy=0;
  clock=255;
  for(i=0;i<64*pfheight;i++) {
    n=playfield[i];