Differences From Artifact [2f82fa955d]:
- File TODO — part of check-in [60b09ee8e4] at 2022-10-19 22:28:12 on branch trunk — Implement returning classes/objects from COLLIDEBY message to transform objects. (Not fully tested yet) (user: user, size: 2339) [annotate] [blame] [check-ins using]
To Artifact [31818fb982]:
- File TODO — part of check-in [bd67743bfa] at 2022-12-27 07:07:14 on branch trunk — Fix a mistake in mbtofhm.c, and document ImageSeq and ImageLoop (presumably, they were used in the MESH:Hero engine before Animate was implemented; a few puzzle sets use them, though; in future they will also be implemented in Free Hero Mesh) (user: user, size: 2417) [annotate] [blame] [check-ins using]
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42 43 44 45 46 47 48 49 50 51 52 53 54 55 | 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | + | * Composite puzzle set format (implemented) * Optional hypertext help * Compressed class definitions (?) * Option to auto display level titles * Option to use a separate solution file * Multiuser scoring within one computer system (optional capability) * Launcher menu (optional; separate program) * Implement the (obsolete?) ImageSeq and ImageLoop commands (used in DESERT3) * Testing * Bizarro world * Connection movement (it is partially tested, already) * Sweep, SweepEx, HitMe * Overriding order of execution (partially tested) * Returning classes/objects from COLLIDEBY * Conversion from other games |
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