Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [2f75954b21]:

To Artifact [936158aec5]:


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// For arrival/departure masks
#define Xbit(a) ((a)%5-2)
#define Ybit(a) (2-(a)/5)

static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3);
static Uint32 broadcast(Uint32 from,int c,Uint16 msg,Value arg1,Value arg2,Value arg3,int s);
static Value destroy(Uint32 from,Uint32 to,Uint32 why);

static const Sint8 x_delta[8]={1,1,0,-1,-1,-1,0,1};
static const Sint8 y_delta[8]={0,-1,-1,-1,0,1,1,1};

const char*value_string_ptr(Value v) {
  switch(v.t) {
    case TY_STRING: return stringpool[v.u];
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}

#define animfree free

void objtrash(Uint32 n) {
  Object*o=objects[n];
  if(!o) return;
  if(o->anim && !(o->oflags&(OF_INVISIBLE|OF_BIZARRO))) {
    //TODO: Check that the animation is actually playing
    // If there is an animation, continue to display it, but let it have no effect on the game behaviour
    // This may happen if the LASTIMAGE message destroys the object.
    o->oflags=OF_DESTROYED|OF_STEALTHY|OF_VISUALONLY;
    o->generation=0;
    //TODO
    return;
  }
  animfree(o->anim);
  if(o->down==VOIDLINK) playfield[o->x+o->y*64-65]=o->up;
  else objects[o->down]->up=o->up;
  if(o->up!=VOIDLINK) objects[o->up]->down=o->down;
  o->down=o->up=VOIDLINK;
  if(firstobj==n) firstobj=o->next;
  if(lastobj==n) lastobj=o->prev;
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  i=playfield[x+y*64-65];
  while(i!=VOIDLINK) {
    if(objects[i]->class==c && !(objects[i]->oflags&OF_DESTROYED)) return i;
    i=objects[i]->up;
  }
  return VOIDLINK;
}

static Uint32 obj_layer_at(Uint8 b,Uint32 x,Uint32 y) {
  Uint32 i;
  if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK;
  i=playfield[x+y*64-65];
  while(i!=VOIDLINK) {
    if(!(objects[i]->oflags&OF_DESTROYED) && (classes[objects[i]->class]->collisionLayers&b)) return i;
    i=objects[i]->up;
  }
  return VOIDLINK;
}

static Uint32 obj_top_at(Uint32 x,Uint32 y) {
  Uint32 i,r;
  if(x<1 || x>pfwidth || y<1 || y>pfheight) return VOIDLINK;
  i=playfield[x+y*64-65];
  r=VOIDLINK;
  while(i!=VOIDLINK) {
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  objects[n]->shape=v;
}

static void sink(Uint32 x,Uint32 y) {
  // Before, x(o) was above y(p); now make y(p) above x(o)
  Object*o=objects[x];
  Object*p=objects[y];
  int i=o->x+o->y*64-65;
  Value v;
  p->up=o->up;
  o->down=p->down;
  o->up=y;
  p->down=x;
  if(o->down==VOIDLINK && !(o->oflags&OF_BIZARRO)) playfield[i]=x;
  if(p->down==VOIDLINK && !(p->oflags&OF_BIZARRO)) playfield[i]=y;
  if(!(o->oflags&p->oflags&OF_VISUALONLY)) v=send_message(x,y,MSG_FLOATED,NVALUE(0),NVALUE(0),NVALUE(0));
  if(!(o->oflags&p->oflags&OF_VISUALONLY)) send_message(y,x,MSG_SUNK,NVALUE(0),NVALUE(0),v);
  v=send_message(x,y,MSG_FLOATED,NVALUE(0),NVALUE(0),NVALUE(0));
  if(!((o->oflags|p->oflags)&(OF_VISUALONLY|OF_DESTROYED))) send_message(y,x,MSG_SUNK,NVALUE(0),NVALUE(0),v);
}

static void change_density(Uint32 n,Sint32 v) {
  Object*o=objects[n];
  Uint32 i;
  if(v<o->density) {
    o->density=v;
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  return x.s>y.s;
}

static inline int v_unsigned_greater(Value x,Value y) {
  if(x.t!=TY_NUMBER || y.t!=TY_NUMBER) Throw("Type mismatch");
  return x.u>y.u;
}

static Uint8 collisions_at(Uint32 x,Uint32 y) {
  Uint8 c=0;
  Uint32 n;
  if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0;
  n=playfield[x+y*64-65];
  while(n!=VOIDLINK) {
    if(!(objects[n]->oflags&OF_DESTROYED)) c|=classes[objects[n]->class]->collisionLayers;
    n=objects[n]->up;
  }
  return c;
}

static Uint8 collide_with(Uint8 b,Uint32 n,Uint8 x,Uint8 y,Uint16 c) {
  int i,j;
  Uint8 r=0;
  Uint32 e[8]={VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK,VOIDLINK};
  Uint8 re[8]={0,0,0,0,0,0,0,0};
  Value v;
  if(StackProtection()) Throw("Call stack overflow");
  for(i=0;i<8;i++) if(b&(1<<i)) e[i]=obj_layer_at(1<<i,x,y);
  for(i=0;i<7;i++) for(j=i;j<8;j++) if(e[i]==e[j]) e[j]=VOIDLINK;
  if(n!=VOIDLINK) v=send_message(VOIDLINK,n,MSG_COLLIDE,NVALUE(x),NVALUE(y),NVALUE(b));
  if(v.t) Throw("Type mismatch in COLLIDE");
  r=v.u;
  for(i=0;i<8;i++) if(e[i]!=VOIDLINK && !(r&0x02)) {
    v=send_message(n,e[i],MSG_COLLIDEBY,NVALUE(n==VOIDLINK?0:objects[n]->x),NVALUE(n==VOIDLINK?0:objects[n]->y),CVALUE(c));
    if(v.t) Throw("Type mismatch in COLLIDEBY");
    r|=re[i]=v.u;
  }
  if(!(r&0x01)) {
    // See if we can destroy some objects to make room
    b=classes[c]->collisionLayers;
    if(obj_layer_at(b,x,y)==VOIDLINK) return r;
    n=playfield[x+y*64-65];
    while(n!=VOIDLINK) {
      if(!(objects[n]->oflags&OF_DESTROYED)) {
        if(i=classes[objects[n]->class]->collisionLayers) {
          i=__builtin_ctz(i);
          if(e[i]!=n || !(re[i]&0x10)) return r|0x01;
        }
      }
      n=objects[n]->up;
    }
    for(i=0;i<8;i++) {
      if(e[i]!=VOIDLINK && (re[i]&0x10) && objects[e[i]]->x==x && objects[e[i]]->y==y && !(objects[e[i]]->oflags&OF_DESTROYED)) {
        destroy(n,e[i],3);
      }
    }
    if(obj_layer_at(b,x,y)!=VOIDLINK) r|=0x01;
  }
  return r;
}

static Uint32 create(Uint32 from,Uint16 c,Uint32 x,Uint32 y,Uint32 im,Uint32 d) {
  Uint32 m,n;
  int i,xx,yy;
  Object*o;
  Object*p;
  Value v;
  if(d>7) d=0;
  if(x<1 || y<1 || x>pfwidth || y>pfheight) return VOIDLINK;
  //TODO: Handle collisions
  if(!(classes[c]->oflags&OF_BIZARRO) && (i=classes[c]->collisionLayers) && (xx=collisions_at(x,y)&i)) {
    if(collide_with(xx,VOIDLINK,x,y,c)&0x01) return VOIDLINK;
  }
  n=objalloc(c);
  if(n==VOIDLINK) return VOIDLINK;
  o=objects[n];
  o->x=x;
  o->y=y;
  o->image=im;
  o->dir=d;
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    while(m!=VOIDLINK) {
      p=objects[m];
      if(p->arrivals&(1<<i)) send_message(n,m,MSG_CREATED,NVALUE(x),NVALUE(y),v);
      m=p->up;
    }
  }
  if(o->oflags&OF_DESTROYED) return VOIDLINK;
  m=obj_above(n);
  m=objects[n]->up;
  if(m!=VOIDLINK) {
    v=send_message(VOIDLINK,n,MSG_SUNK,NVALUE(0),NVALUE(0),v);
    while(m!=VOIDLINK) {
      send_message(n,m,MSG_FLOATED,NVALUE(0),NVALUE(0),v);
      m=obj_above(m);
      m=objects[m]->up;
    }
  }
  if(o->oflags&OF_DESTROYED) return VOIDLINK;
  return n;
}

static Value destroy(Uint32 from,Uint32 to,Uint32 why) {
  Object*o;
  Value v;
  int i,x,y,xx,yy;
  Uint32 n;
  if(to==VOIDLINK) return NVALUE(0);
  o=objects[to];
  // EKS Hero Mesh doesn't check if it already destroyed.
  v=send_message(from,to,MSG_DESTROY,NVALUE(0),NVALUE(0),NVALUE(why));
  v=why==8?NVALUE(0):send_message(from,to,MSG_DESTROY,NVALUE(0),NVALUE(0),NVALUE(why));
  if(!v_bool(v)) {
    o->oflags|=OF_DESTROYED;
    if(firstobj==to) firstobj=o->next;
    if(lastobj==to) lastobj=o->prev;
    if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next;
    if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev;
    if(!(o->oflags&OF_VISUALONLY)) {
    if(why!=8 && !(o->oflags&OF_VISUALONLY)) {
      // Not checking for stealth; stealth only applies to movement, not destruction
      xx=o->x; yy=o->y;
      for(i=25;i>=0;i--) {
        x=xx+Xbit(i); y=yy+Ybit(i);
        if(x<1 || x>pfwidth || y<1 || y>pfheight) continue;
        n=playfield[x+y*64-65];
        while(n!=VOIDLINK) {
          o=objects[n];
          if(o->departures&(1<<i)) send_message(to,n,MSG_DESTROYED,NVALUE(0),NVALUE(0),NVALUE(why));
          n=o->up;
        }
      }
    }
  }
  return v;
}

static int move_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) {
  Uint32 m;
  int i,xx,yy;
  Object*o;
  Object*p;
  Value v;
  if(n==VOIDLINK || (objects[n]->oflags&OF_DESTROYED)) return 0;
  o=objects[n];
  if(lastimage_processing && (classes[o->class]->cflags&CF_COMPATIBLE)) Throw("Can't move during animation processing");
  if(x<1 || y<1 || x>pfwidth || y>pfheight) return 0;
  if(v_bool(send_message(from,n,MSG_MOVING,NVALUE(x),NVALUE(y),NVALUE(0)))) return 0;
  if(classes[o->class]->cflags&CF_PLAYER) {
    m=lastobj;
    while(m!=VOIDLINK) {
      if(v_bool(send_message(n,m,MSG_PLAYERMOVING,NVALUE(x),NVALUE(y),OVALUE(from)))) return 0;
      m=objects[m]->prev;
    }
  }
  if(!(o->oflags&OF_BIZARRO) && (i=classes[o->class]->collisionLayers) && (xx=collisions_at(x,y)&i)) {
    if((i=collide_with(xx,VOIDLINK,x,y,o->class))&0x01) return i&0x04?1:0;
  }
  if(!(o->oflags&((classes[o->class]->cflags&CF_COMPATIBLE?OF_VISUALONLY:0)|OF_STEALTHY))) {
    for(i=25;i>=0;i--) {
      xx=o->x+Xbit(i); yy=o->y+Ybit(i);
      if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue;
      m=playfield[xx+yy*64-65];
      while(m!=VOIDLINK) {
        p=objects[m];
        if(p->departures&(1<<i)) p->departed|=1<<i;
        m=p->up;
      }
    }
  }
  pfunlink(n);
  o->distance+=abs(x-o->x)+abs(y-o->y);
  o->x=x;
  o->y=y;
  pflink(n);
  if(!(o->oflags&((classes[o->class]->cflags&CF_COMPATIBLE?OF_VISUALONLY:0)|OF_STEALTHY))) {
    for(i=25;i>=0;i--) {
      xx=x+Xbit(i); yy=y+Ybit(i);
      if(xx<1 || xx>pfwidth || yy<1 || yy>pfheight) continue;
      m=playfield[xx+yy*64-65];
      while(m!=VOIDLINK) {
        p=objects[m];
        if(p->arrivals&(1<<i)) p->arrived|=1<<i;
        m=p->up;
      }
    }
  }
  if(!(o->oflags&OF_VISUALONLY)) {
    m=objects[n]->up;
    if(m!=VOIDLINK) {
      v=send_message(VOIDLINK,n,MSG_SUNK,NVALUE(0),NVALUE(0),v);
      while(m!=VOIDLINK) {
        send_message(n,m,MSG_FLOATED,NVALUE(0),NVALUE(0),v);
        m=objects[m]->up;
      }
    }
  }
  // The OF_MOVED flag is set elsewhere, not here
  return 1;
}

static int jump_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) {
  int xx,yy;
  if(n==VOIDLINK) return 0;
  xx=objects[n]->x;
  yy=objects[n]->y;
  if(!move_to(from,n,x,y)) return 0;
  send_message(VOIDLINK,n,MSG_JUMPED,NVALUE(xx),NVALUE(yy),OVALUE(from));
  return 1;
}

static void trace_stack(Uint32 obj) {
  Value t2=Pop();
  Value t1=Pop();
  Value t0=Pop();
  Object*o;
  if(!main_options['t']) return;
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    case OP_ARRIVALS_C: StackReq(1,1); Push(GetVariableOrAttributeOf(arrivals&0x1FFFFFF,NVALUE)); break;
    case OP_ARRIVALS_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->arrivals=t1.u; break;
    case OP_ARRIVALS_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->arrivals=t1.u; break;
    case OP_ARRIVED: StackReq(0,1); Push(NVALUE(o->arrived&0x1FFFFFF)); break;
    case OP_ARRIVED_C: StackReq(1,1); Push(GetVariableOf(arrived&0x1FFFFFF,NVALUE)); break;
    case OP_ARRIVED_E: NoIgnore(); StackReq(1,0); t1=Pop(); Numeric(t1); o->arrived=t1.u; break;
    case OP_ARRIVED_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->arrived=t1.u; break;
    case OP_ASSASSINATE: NoIgnore(); destroy(obj,obj,8); break;
    case OP_ASSASSINATE_C: NoIgnore(); StackReq(1,0); i=v_object(Pop()); destroy(obj,i,8); break;
    case OP_BAND: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u&t2.u)); break;
    case OP_BNOT: StackReq(1,1); t1=Pop(); Numeric(t1); Push(NVALUE(~t1.u)); break;
    case OP_BOR: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u|t2.u)); break;
    case OP_BROADCAST: StackReq(4,1); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0)); break;
    case OP_BROADCAST_D: StackReq(4,0); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); v_broadcast(obj,t1,t2,t3,t4,NVALUE(0),0); break;
    case OP_BROADCASTCLASS: StackReq(3,1); t4=Pop(); t3=Pop(); t2=Pop(); Push(v_broadcast(obj,CVALUE(code[ptr++]),t2,t3,t4,NVALUE(0),0)); break;
    case OP_BROADCASTEX: StackReq(5,1); t5=Pop(); t4=Pop(); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_broadcast(obj,t1,t2,t3,t4,t5,0)); break;
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    case OP_DIR_EC: NoIgnore(); StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->dir=resolve_dir(i,t1.u); break;
    case OP_DISTANCE: StackReq(0,1); Push(NVALUE(o->distance)); break;
    case OP_DISTANCE_C: StackReq(1,1); Push(GetVariableOf(distance,NVALUE)); break;
    case OP_DISTANCE_E: StackReq(1,0); t1=Pop(); Numeric(t1); o->distance=t1.u; break;
    case OP_DISTANCE_EC: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->distance=t1.u; break;
    case OP_DIV: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u/t2.u)); break;
    case OP_DIV_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s/t2.s)); break;
    case OP_DONE: StackReq(0,1); if(o->oflags&OF_DONE) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_DONE_C: StackReq(1,1); GetFlagOf(OF_DONE); break;
    case OP_DONE_E: StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_DONE; else o->oflags&=~OF_BUSY; break;
    case OP_DONE_EC: StackReq(2,0); SetFlagOf(OF_DONE); break;
    case OP_DROP: StackReq(1,0); Pop(); break;
    case OP_DROP_D: StackReq(2,0); Pop(); Pop(); break;
    case OP_DUP: StackReq(1,2); t1=Pop(); Push(t1); Push(t1); break;
    case OP_EQ: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?1:0)); break;
    case OP_FOR: NoIgnore(); StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); ptr=v_for(code,ptr,t1,t2,t3); break;
    case OP_FROM: StackReq(0,1); Push(OVALUE(msgvars.from)); break;
    case OP_GE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t2,t1)?0:1)); break;
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    case OP_INERTIA_EC16: StackReq(2,0); t1=Pop(); Numeric(t1); i=v_object(Pop()); if(i!=VOIDLINK) objects[i]->inertia=t1.u&0xFFFF; break;
    case OP_INT16: StackReq(0,1); Push(NVALUE(code[ptr++])); break;
    case OP_INT32: StackReq(0,1); t1=UVALUE(code[ptr++]<<16,TY_NUMBER); t1.u|=code[ptr++]; Push(t1); break;
    case OP_INVISIBLE: StackReq(0,1); if(o->oflags&OF_INVISIBLE) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_INVISIBLE_C: StackReq(1,1); GetFlagOf(OF_INVISIBLE); break;
    case OP_INVISIBLE_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_INVISIBLE; else o->oflags&=~OF_INVISIBLE; break;
    case OP_INVISIBLE_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_INVISIBLE); break;
    case OP_JUMPTO: NoIgnore(); StackReq(2,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); Push(NVALUE(jump_to(obj,obj,t2.u,t3.u))); break;
    case OP_JUMPTO_C: NoIgnore(); StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); Push(NVALUE(jump_to(obj,i,t2.u,t3.u))); break;
    case OP_JUMPTO_D: NoIgnore(); StackReq(2,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); jump_to(obj,obj,t2.u,t3.u); break;
    case OP_JUMPTO_CD: NoIgnore(); StackReq(3,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); jump_to(obj,i,t2.u,t3.u); break;
    case OP_KEY: StackReq(0,1); Push(NVALUE(current_key)); break;
    case OP_KEYCLEARED: StackReq(0,1); if(o->oflags&OF_KEYCLEARED) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_KEYCLEARED_C: StackReq(1,1); GetFlagOf(OF_KEYCLEARED); break;
    case OP_KEYCLEARED_E: StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_KEYCLEARED; else o->oflags&=~OF_KEYCLEARED; break;
    case OP_KEYCLEARED_EC: StackReq(2,0); SetFlagOf(OF_KEYCLEARED); break;
    case OP_LAND: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1) && v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_LE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_unsigned_greater(t1,t2)?0:1)); break;
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+







    case OP_LXOR: StackReq(2,1); t1=Pop(); t2=Pop(); if(v_bool(t1)?!v_bool(t2):v_bool(t2)) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_MOD: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u%t2.u)); break;
    case OP_MOD_C: StackReq(2,1); t2=Pop(); DivideBy(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s%t2.s)); break;
    case OP_MOVED: StackReq(0,1); if(o->oflags&OF_MOVED) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_MOVED_C: StackReq(1,1); GetFlagOf(OF_MOVED); break;
    case OP_MOVED_E: NoIgnore(); StackReq(1,0); if(v_bool(Pop())) o->oflags|=OF_MOVED; else o->oflags&=~OF_MOVED; break;
    case OP_MOVED_EC: NoIgnore(); StackReq(2,0); SetFlagOf(OF_MOVED); break;
    case OP_MOVETO: NoIgnore(); StackReq(2,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); Push(NVALUE(move_to(obj,obj,t2.u,t3.u))); break;
    case OP_MOVETO_C: NoIgnore(); StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); Push(NVALUE(move_to(obj,i,t2.u,t3.u))); break;
    case OP_MOVETO_D: NoIgnore(); StackReq(2,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); move_to(obj,obj,t2.u,t3.u); break;
    case OP_MOVETO_CD: NoIgnore(); StackReq(3,0); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); i=v_object(Pop()); move_to(obj,i,t2.u,t3.u); break;
    case OP_MSG: StackReq(0,1); Push(MVALUE(msgvars.msg)); break;
    case OP_MUL: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.u*t2.u)); break;
    case OP_MUL_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t1.s*t2.s)); break;
    case OP_NE: StackReq(2,1); t2=Pop(); t1=Pop(); Push(NVALUE(v_equal(t1,t2)?0:1)); break;
    case OP_NEG: StackReq(1,1); t1=Pop(); Numeric(t1); t1.s=-t1.s; Push(t1); break;
    case OP_NEXT: StackReq(0,1); ptr=v_next(code,ptr); break;
    case OP_NIP: StackReq(2,1); t1=Pop(); Pop(); Push(t1); break;
    case OP_OBJABOVE: StackReq(0,1); i=obj_above(obj); Push(OVALUE(i)); break;
    case OP_OBJABOVE_C: StackReq(1,1); i=obj_above(v_object(Pop())); Push(OVALUE(i)); break;
    case OP_OBJBELOW: StackReq(0,1); i=obj_below(obj); Push(OVALUE(i)); break;
    case OP_OBJBELOW_C: StackReq(1,1); i=obj_below(v_object(Pop())); Push(OVALUE(i)); break;
    case OP_OBJBOTTOMAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_bottom_at(t1.u,t2.u); Push(OVALUE(i)); break;
    case OP_OBJCLASSAT: StackReq(3,1); t3=Pop(); t2=Pop(); t1=Pop(); Push(v_obj_class_at(t1,t2,t3)); break;
    case OP_OBJDIR: StackReq(1,1); t2=Pop(); Numeric(t2); i=obj_dir(obj,t2.u); Push(OVALUE(i)); break;
    case OP_OBJDIR_C: StackReq(2,1); t2=Pop(); Numeric(t2); i=obj_dir(v_object(Pop()),t2.u); Push(OVALUE(i)); break;
    case OP_OBJLAYERAT: StackReq(3,1); t3=Pop(); Numeric(t3); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_layer_at(t1.u,t2.u,t3.u); Push(OVALUE(i)); break;
    case OP_OBJTOPAT: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); i=obj_top_at(t1.u,t2.u); Push(OVALUE(i)); break;
    case OP_PLAYER: StackReq(0,1); if(classes[o->class]->cflags&CF_PLAYER) Push(NVALUE(1)); else Push(NVALUE(0)); break;
    case OP_PLAYER_C: StackReq(1,1); GetClassFlagOf(CF_PLAYER); break;
    case OP_RET: return;
    case OP_RSH: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?0:t1.u>>t2.u)); break;
    case OP_RSH_C: StackReq(2,1); t2=Pop(); Numeric(t2); t1=Pop(); Numeric(t1); Push(NVALUE(t2.u&~31?(t1.s<0?-1:0):t1.s>>t2.u)); break;
    case OP_SELF: StackReq(0,1); Push(OVALUE(obj)); break;
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  if(!traceprefix) {
    optionquery[1]=Q_tracePrefix;
    traceprefix=xrm_get_resource(resourcedb,optionquery,optionquery,2);
    if(!traceprefix) traceprefix="";
  }
  if(msgvars.msg<256) s=standard_message_names[msgvars.msg]; else s=messages[msgvars.msg-256];
  o=msgvars.from==VOIDLINK?0:objects[msgvars.from];
  printf("%s%d : %s%s : %d : %u %u",traceprefix,move_number,msgvars.msg<256?"":"#",s,vstackptr,o?o->generation:0,o?msgvars.from:0);
  printf("%s%d : %s%s : %d : %u %u",traceprefix,move_number,msgvars.msg<256?"":"#",s,vstackptr,o?o->generation:0,msgvars.from);
  if(o) printf(" [$%s %d %d]",classes[o->class]->name,o->x,o->y);
  o=objects[obj];
  printf(" : %u %u [$%s %d %d]",o->generation,obj,classes[o->class]->name,o->x,o->y);
  printf(" : %u %u : %u %u : %u %u\n",msgvars.arg1.t,msgvars.arg1.u,msgvars.arg2.t,msgvars.arg2.u,msgvars.arg3.t,msgvars.arg3.u);
}

static Value send_message(Uint32 from,Uint32 to,Uint16 msg,Value arg1,Value arg2,Value arg3) {