Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [24b1ea6d74]:

To Artifact [ecf182b369]:


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        exit(0);
        break;
    }
  }
}

static void add_object_at(int x,int y,MRU*m,int d) {
  Uint32 n;
  Uint32 n,u;
  Class*c;
  if(x<1 || x>pfwidth || y<1 || y>pfheight || !m || !m->class) return;
  c=classes[m->class];
  if(d) {
    n=playfield[y*64+x-65];
    while(n!=VOIDLINK) {
      if(objects[n]->class==m->class) return;
  if(!c) return;
  n=playfield[y*64+x-65];
  while(n!=VOIDLINK) {
    if(d && objects[n]->class==m->class) return;
    if(c->collisionLayers&classes[objects[n]->class]->collisionLayers) {
      u=objects[n]->up;
      pfunlink(n);
      free(objects[n]);
      n=u;
    } else {
      n=objects[n]->up;
    }
  }
  n=objalloc(m->class);
  if(n==VOIDLINK) return;
  objects[n]->x=x;
  objects[n]->y=y;