Overview
Comment: | When checking for CollisionLayers during connection movement, ignore objects that are also moving at the same time. |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
d05fed08fd35bc9da53c2af6c0e8228f |
User & Date: | user on 2022-02-11 22:34:43 |
Other Links: | manifest | tags |
Context
2022-02-12
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00:59 | Fix connection moving so that HIT/HITBY during the second phase are sorted and that even if one fails, it will try all of them in order that shoving etc will be all or nothing. check-in: 28294a20b2 user: user tags: trunk | |
2022-02-11
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22:34 | When checking for CollisionLayers during connection movement, ignore objects that are also moving at the same time. check-in: d05fed08fd user: user tags: trunk | |
21:25 | Implement the connection movement. check-in: 7f3f255b14 user: user tags: trunk | |
Changes
Modified exec.c from [05cf8f416c] to [6af053ca03]. [diff]