Overview
Comment: | Make visual non-continuous animations to stop at the beginning of each turn (maybe this should be changed so that it only applies if the object's OF_BUSY flag was set at the time the animation started?) |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: |
cb74a8d881e877e508313b88b4f999b1 |
User & Date: | user on 2020-12-31 04:32:36 |
Other Links: | manifest | tags |
Context
2021-01-01
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04:13 | Change the logic for movement; this way seems to be closer to how it works in Hero Mesh, due to my experiments check-in: c53823977e user: user tags: trunk | |
2020-12-31
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04:32 | Make visual non-continuous animations to stop at the beginning of each turn (maybe this should be changed so that it only applies if the object's OF_BUSY flag was set at the time the animation started?) check-in: cb74a8d881 user: user tags: trunk | |
2020-12-30
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01:04 | Make BEGIN_TURN message to receive the saved X/Y coordinates rather than the current coordinates check-in: 0d6a84171e user: user tags: trunk | |
Changes
Modified exec.c from [ceec97a522] to [d2b7e53c78]. [diff]