游戏王残局简化版

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Check-in [a7fd822a25]

Overview
Comment:0.0.515
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: a7fd822a252fd4eb122e69ac2fdb283414f196410e443c72e4ed50077fadafcc
User & Date: 顽雨沉风 on 2023-06-30 05:43:18
Other Links: manifest | tags
Context
2023-06-30
05:44
0.0.516 check-in: 3c29ca6ba5 user: 顽雨沉风 tags: trunk
05:43
0.0.515 check-in: a7fd822a25 user: 顽雨沉风 tags: trunk
05:42
0.0.514 check-in: 737aacba66 user: 顽雨沉风 tags: trunk
Changes

Modified single/19.Let's GaGaGa.lua from [5ff98d2b92] to [bfd69e4854].

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g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

--~ local str = {}
--~ local fun = {}

--~ local cache_1
--~ local cache_2

--~ fun["通关邀请"] = function()
--~   local effect_1
--~   effect_1 = Effect.GlobalEffect()
--~   effect_1:SetType(EFFECT_TYPE_FIELD
--~     + EFFECT_TYPE_CONTINUOUS)
--~   effect_1:SetCode(EVENT_DAMAGE)
--~   function cache_1()
--~     cache_1 = Duel.GetLP(1)
--~     if cache_1 <= 0 then
--~       cache_1 = true
--~     else
--~       cache_1 = false
--~       end
--~     return cache_1
--~     end
--~   effect_1:SetCondition(cache_1)
--~   function cache_1()
--~     Debug.ShowHint("残局群181175613")
--~     return
--~     end
--~   effect_1:SetOperation(cache_1)
--~   Duel.RegisterEffect(effect_1
--~     , 0)
--~   end

--~ fun["开局添加手卡"] = function(str_1)
--~   local effect_1
--~   effect_1 = Effect.GlobalEffect()
--~   effect_1:SetType(EFFECT_TYPE_FIELD
--~     + EFFECT_TYPE_CONTINUOUS)
--~   effect_1:SetCode(EVENT_ADJUST)
--~   effect_1:SetCountLimit(1)
--~   function cache_1()
--~     return true
--~     end
--~   effect_1:SetCondition(cache_1)
--~   function cache_1(effect_event
--~     , player_who_activate_the_effect)
--~     str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
--~        , Card.IsAbleToHand
--~        , player_who_activate_the_effect
--~        , LOCATION_DECK
--~        , 0
--~        , str_1
--~        , str_1
--~        , nil)
--~     Duel.SendtoHand(str["玩家选定的卡"]
--~       , nil
--~       , REASON_RULE)
--~     end
--~   effect_1:SetOperation(cache_1)
--~   Duel.RegisterEffect(effect_1
--~     , 0)
--~   end

fun["通关邀请"]()
fun["开局添加手卡"](6)
fun["开局说明"]()








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g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






























































fun["通关邀请"]()
fun["开局添加手卡"](6)
fun["开局说明"]()