游戏王残局简化版

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Check-in [737aacba66]

Overview
Comment:0.0.514
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 737aacba662473810cea0bb2122cd2664d10f91fab6e6b337945346a52ace492
User & Date: 顽雨沉风 on 2023-06-30 05:42:37
Other Links: manifest | tags
Context
2023-06-30
05:43
0.0.515 check-in: a7fd822a25 user: 顽雨沉风 tags: trunk
05:42
0.0.514 check-in: 737aacba66 user: 顽雨沉风 tags: trunk
05:40
0.0.513 check-in: 5b4c0371a5 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [efc6dba3b8] to [269808fee2].

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  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)

    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1







>







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  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)

    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1

Deleted 残局函数库.lua version [3723362dda].

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local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](1)

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