游戏王残局简化版

Check-in [428f4242f8]
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Check-in [428f4242f8]

Overview
Comment:0.0.2062
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 428f4242f876641bb63d2eae0ef337d2eae7aef93450df0e3e26fea7a271e809
User & Date: 顽雨沉风 on 2023-07-23 13:20:07
Other Links: manifest | tags
Context
2023-07-23
13:20
0.0.2063 check-in: 5f3b78a3f7 user: 顽雨沉风 tags: trunk
13:20
0.0.2062 check-in: 428f4242f8 user: 顽雨沉风 tags: trunk
13:18
0.0.2061 check-in: 244791f883 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [896932c945] to [083150860c].

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  str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]

    if cache_1 > 0 then --{
      
      --}
      
    else --{
      
      cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
      
      cache_1 = math.tointeger(cache_1 * 3000)
      
      end --}
      
    Debug.ShowHint(tostring(cache_1))







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  str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
    
    if cache_1 > 0 then --{
      
      --}
      
    else --{
      Debug.ShowHint(tostring(cache_1))
      cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
      
      cache_1 = math.tointeger(cache_1 * 3000)
      
      end --}
      
    Debug.ShowHint(tostring(cache_1))