游戏王残局简化版

Check-in [244791f883]
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Check-in [244791f883]

Overview
Comment:0.0.2061
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 244791f8832badab8533d5c3751275d454f7c6d963c8164a9973762ea9beb946
User & Date: 顽雨沉风 on 2023-07-23 13:18:10
Other Links: manifest | tags
Context
2023-07-23
13:20
0.0.2062 check-in: 428f4242f8 user: 顽雨沉风 tags: trunk
13:18
0.0.2061 check-in: 244791f883 user: 顽雨沉风 tags: trunk
13:17
0.0.2060 check-in: 8790ffa676 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [a69640e417] to [896932c945].

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  str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
    if cache_1 > 0 then --{

      --}
      
    else --{
      
      cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
      
--~       if cache_1 > 0 then --{
--~         
--~         --}
--~         
--~       else --{
        
--~         cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
        cache_1 = math.tointeger(cache_1 * 3000)
        
--~         end --}
        
      --~         cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
      
      end --}
      
    --~       cache_1 = cache_1
    --~     cache_1 = Duel.GetLP(0) - Duel.GetLP(1) + 100
    --~     cache_1 = math.tointeger(cache_1 / str["我方玩家的初始生命值优势"] * 3000 // 100 * 100)
    
    --~     cache_1 = (Duel.GetLP(0) - Duel.GetLP(1) + 100) / str["我方玩家的初始生命值优势"] * 3000 // 100
    --~     cache_1 = math.modf(cache_1)
    
    Debug.ShowHint(tostring(cache_1))
    
    effect_event:Reset()
    
    end --}
    
  str["效果"]:SetOperation(cache_1)







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  str["效果"]:SetCode(EVENT_PHASE_START+PHASE_END)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
    if cache_1 > 0 then --{
      
      --}
      
    else --{
      
      cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
      







      cache_1 = math.tointeger(cache_1 * 3000)




      
      end --}
      







    Debug.ShowHint(tostring(cache_1))
    
    effect_event:Reset()
    
    end --}
    
  str["效果"]:SetOperation(cache_1)