游戏王残局简化版

Check-in [2ba4d26a21]
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Check-in [2ba4d26a21]

Overview
Comment:0.0.1019
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 2ba4d26a21fcf7705647549e27526304d91e91aad59ed974a427dc916610b202
User & Date: 顽雨沉风 on 2023-07-09 01:50:50
Other Links: manifest | tags
Context
2023-07-09
01:51
0.0.1020 check-in: b85035be52 user: 顽雨沉风 tags: trunk
01:50
0.0.1019 check-in: 2ba4d26a21 user: 顽雨沉风 tags: trunk
01:50
0.0.1018 check-in: 12221ce4fe user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [1abfd1d73e] to [fdba5dacb6].

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str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2)
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN

  if str_2 then
    if str_2 == 3 then
    str["规则"] = "大师3 "
    elseif str_2 == 4 then
      str["规则"] = "新大师 "
    elseif str_2 == 5 then
      str["规则"] = "大师2020 "
      end
  else
    str["规则"] = "大师2020 "
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end


fun["通关邀请"] = function()
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()








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str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2)
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN

  if str_2 then
    if str_2 == 3 then
    str["规则"] = "大师3 "
    elseif str_2 == 4 then
      str["规则"] = "新大师 "
    elseif str_2 == 5 then
      str["规则"] = "大师2020 "
      end
  else
    str["规则"] = "大师2020 "
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end


fun["通关邀请"] = function()
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()