Overview
Comment: | 补上场景标题 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
1a5e6be852dff77e822a48b9f669c222 |
User & Date: | 顽雨沉风 on 2023-10-23 13:04:13 |
Other Links: | manifest | tags |
Context
2023-10-23
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13:10 | 补上场景标题 check-in: 0e45585616 user: 顽雨沉风 tags: trunk | |
13:04 | 补上场景标题 check-in: 1a5e6be852 user: 顽雨沉风 tags: trunk | |
13:01 | 补上料理对决的标题 check-in: 44224492d2 user: 顽雨沉风 tags: trunk | |
Changes
Modified single_doc/场景.html from [5d7197b5d9] to [bf8c9258da].
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122 123 124 125 126 127 128 | <li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li> <li><a href="#原因" id="toc-原因"><span class="toc-section-number">4</span> 原因</a> <ul> <li><a href="#召唤时的卡名提示" id="toc-召唤时的卡名提示"><span class="toc-section-number">4.1</span> 召唤时的卡名提示</a></li> <li><a href="#料理对决类的失误" id="toc-料理对决类的失误"><span class="toc-section-number">4.2</span> 料理对决类的失误</a> <ul> <li><a href="#分析" id="toc-分析"><span class="toc-section-number">4.2.1</span> 分析</a></li> | > | | | < | 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 | <li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li> <li><a href="#原因" id="toc-原因"><span class="toc-section-number">4</span> 原因</a> <ul> <li><a href="#召唤时的卡名提示" id="toc-召唤时的卡名提示"><span class="toc-section-number">4.1</span> 召唤时的卡名提示</a></li> <li><a href="#料理对决类的失误" id="toc-料理对决类的失误"><span class="toc-section-number">4.2</span> 料理对决类的失误</a> <ul> <li><a href="#分析" id="toc-分析"><span class="toc-section-number">4.2.1</span> 分析</a></li> <li><a href="#糕冷的料理对决" id="toc-糕冷的料理对决"><span class="toc-section-number">4.2.2</span> 「糕冷的料理对决」</a></li> <li><a href="#section-81" id="toc-section-81"><span class="toc-section-number">4.2.3</span> </a></li> <li><a href="#section-82" id="toc-section-82"><span class="toc-section-number">4.2.4</span> </a></li> <li><a href="#section-83" id="toc-section-83"><span class="toc-section-number">4.2.5</span> </a></li> </ul></li> <li><a href="#残局模式的-act.png-问题" id="toc-残局模式的-act.png-问题"><span class="toc-section-number">4.3</span> 残局模式的 act.png 问题</a> <ul> <li><a href="#分析-1" id="toc-分析-1"><span class="toc-section-number">4.3.1</span> 分析</a></li> <li><a href="#额外卡组区域" id="toc-额外卡组区域"><span class="toc-section-number">4.3.2</span> 额外卡组区域</a></li> <li><a href="#墓地区域" id="toc-墓地区域"><span class="toc-section-number">4.3.3</span> 墓地区域</a></li> <li><a href="#除外区域" id="toc-除外区域"><span class="toc-section-number">4.3.4</span> 除外区域</a></li> |
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3127 3128 3129 3130 3131 3132 3133 | <p>也就是说,低 16 位用来表示我方可选区域,高 16 位用来表示对方可选区域。</p> <p>之所以要用互换,而不是用直接移位,估计是因为我方与对方的视角不同。</p> <p>那么为什么 hovered_controler 的值会出现异常?</p> <p>这是因为 event_handler.cpp 在处理额外怪兽区域悬停消息的时候,只考虑到了这个区域是否有卡,而没有考虑到 selectable_field 。</p> | | | 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 | <p>也就是说,低 16 位用来表示我方可选区域,高 16 位用来表示对方可选区域。</p> <p>之所以要用互换,而不是用直接移位,估计是因为我方与对方的视角不同。</p> <p>那么为什么 hovered_controler 的值会出现异常?</p> <p>这是因为 event_handler.cpp 在处理额外怪兽区域悬停消息的时候,只考虑到了这个区域是否有卡,而没有考虑到 selectable_field 。</p> <h3 data-number="4.2.2" id="糕冷的料理对决"><span class="header-section-number">4.2.2</span> 「糕冷的料理对决」</h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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3163 3164 3165 3166 3167 3168 3169 | Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 | Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="4.2.3" id="section-81"><span class="header-section-number">4.2.3</span> </h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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3199 3200 3201 3202 3203 3204 3205 | Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> | | | 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 | Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h3 data-number="4.2.4" id="section-82"><span class="header-section-number">4.2.4</span> </h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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3235 3236 3237 3238 3239 3240 3241 | Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> | | | 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 | Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h3 data-number="4.2.5" id="section-83"><span class="header-section-number">4.2.5</span> </h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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Modified single_doc/场景.md from [c1b8c0c0bc] to [c96e68ff13].
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3411 3412 3413 3414 3415 3416 3417 | Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ | | | 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 | Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ #### 连接蜘蛛 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) |
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