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Annotation For single_doc/场景.md

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033fa5f2d8 2023-10-06  顽雨沉风: # 场景
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ## 正常
033fa5f2d8 2023-10-06  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: ~~~
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetAIName("base-2")
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: -----------------
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: 
033fa5f2d8 2023-10-06  顽雨沉风: Debug.ReloadFieldEnd()
033fa5f2d8 2023-10-06  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ###
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(57143342,0,0,LOCATION_DECK,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(20758643,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(86498013,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(32012842,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(97843505,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(32012841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(27094595,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
eafcd55711 2023-10-07  顽雨沉风: aux.BeginPuzzle()
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ###
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(89631141,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(89631141,1,1,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(42338879,0,0,LOCATION_GRAVE,0,POS_FACEUP)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(79266769,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(79176962,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
eafcd55711 2023-10-07  顽雨沉风: --~ aux.BeginPuzzle()
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ###
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(54447022,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(34250214,0,0,LOCATION_GRAVE,0,POS_FACEUP)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(37129797,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
eafcd55711 2023-10-07  顽雨沉风: aux.BeginPuzzle()
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ###
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(14558127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(46820049,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(37160778,1,1,LOCATION_DECK,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(11021521,1,1,LOCATION_HAND,0,POS_FACEDOWN)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: -----------------
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
eafcd55711 2023-10-07  顽雨沉风: aux.BeginPuzzle()
eafcd55711 2023-10-07  顽雨沉风: 
eafcd55711 2023-10-07  顽雨沉风: ~~~
eafcd55711 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: ###
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: ~~~
cd743b3bb6 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(93332803,0,0,LOCATION_HAND,0,POS_FACEDOWN)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(9720537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
cd743b3bb6 2023-10-07  顽雨沉风: aux.BeginPuzzle()
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: ~~~
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: ###
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: ~~~
cd743b3bb6 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(12652643,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: -----------------
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
cd743b3bb6 2023-10-07  顽雨沉风: Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
cd743b3bb6 2023-10-07  顽雨沉风: aux.BeginPuzzle()
cd743b3bb6 2023-10-07  顽雨沉风: 
cd743b3bb6 2023-10-07  顽雨沉风: ~~~
cd743b3bb6 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ###
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
45d0b303e7 2023-10-07  顽雨沉风: aux.BeginPuzzle()
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ###
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
45d0b303e7 2023-10-07  顽雨沉风: --~ aux.BeginPuzzle()
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ###
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
45d0b303e7 2023-10-07  顽雨沉风: --~ aux.BeginPuzzle()
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: ###
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: ~~~
c56e1027ff 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,800,0,0)
c56e1027ff 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: -----------------
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: -----------------
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: -----------------
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: Debug.AddCard(22046459,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
c56e1027ff 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: -----------------
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: -----------------
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: -----------------
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
c56e1027ff 2023-10-07  顽雨沉风: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
c56e1027ff 2023-10-07  顽雨沉风: aux.BeginPuzzle()
c56e1027ff 2023-10-07  顽雨沉风: 
c56e1027ff 2023-10-07  顽雨沉风: ~~~
c56e1027ff 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: ###
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: ~~~
ee8f22704d 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
ee8f22704d 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: -----------------
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: -----------------
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: -----------------
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
ee8f22704d 2023-10-07  顽雨沉风: Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
ee8f22704d 2023-10-07  顽雨沉风: Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: -----------------
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: -----------------
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: -----------------
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
ee8f22704d 2023-10-07  顽雨沉风: aux.BeginPuzzle()
ee8f22704d 2023-10-07  顽雨沉风: 
ee8f22704d 2023-10-07  顽雨沉风: ~~~
ee8f22704d 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: ###
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: ~~~
9312daf88c 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
9312daf88c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: -----------------
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: -----------------
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: -----------------
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: Debug.AddCard(24207889,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
9312daf88c 2023-10-07  顽雨沉风: Debug.AddCard(69884162,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: -----------------
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: -----------------
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: -----------------
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
9312daf88c 2023-10-07  顽雨沉风: aux.BeginPuzzle()
9312daf88c 2023-10-07  顽雨沉风: 
9312daf88c 2023-10-07  顽雨沉风: ~~~
9312daf88c 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: ###
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: ~~~
3ed2716a65 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
3ed2716a65 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: -----------------
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: -----------------
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: -----------------
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: -----------------
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: Debug.AddCard(9433350,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: -----------------
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: -----------------
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
3ed2716a65 2023-10-07  顽雨沉风: aux.BeginPuzzle()
3ed2716a65 2023-10-07  顽雨沉风: 
3ed2716a65 2023-10-07  顽雨沉风: ~~~
3ed2716a65 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: ###
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: ~~~
ddd0a34020 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
ddd0a34020 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: -----------------
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN)
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: -----------------
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: -----------------
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(81489939,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(5972394,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(21495657,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(58990362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: -----------------
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: -----------------
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: -----------------
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
ddd0a34020 2023-10-07  顽雨沉风: aux.BeginPuzzle()
ddd0a34020 2023-10-07  顽雨沉风: 
ddd0a34020 2023-10-07  顽雨沉风: ~~~
ddd0a34020 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: ###
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: ~~~
5ac154e2db 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
5ac154e2db 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: -----------------
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: -----------------
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: -----------------
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
5ac154e2db 2023-10-07  顽雨沉风: Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
5ac154e2db 2023-10-07  顽雨沉风: Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
5ac154e2db 2023-10-07  顽雨沉风: Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: -----------------
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: -----------------
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: -----------------
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
5ac154e2db 2023-10-07  顽雨沉风: aux.BeginPuzzle()
5ac154e2db 2023-10-07  顽雨沉风: 
5ac154e2db 2023-10-07  顽雨沉风: ~~~
5ac154e2db 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: ###
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: ~~~
32b786d7ed 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
32b786d7ed 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: -----------------
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: Debug.AddCard(61488417,0,0,LOCATION_HAND,0,POS_FACEDOWN)
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: -----------------
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: -----------------
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: Debug.AddCard(80666118,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
32b786d7ed 2023-10-07  顽雨沉风: local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
32b786d7ed 2023-10-07  顽雨沉风: Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO)
32b786d7ed 2023-10-07  顽雨沉风: --~ Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP)
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: -----------------
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: -----------------
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: -----------------
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
32b786d7ed 2023-10-07  顽雨沉风: aux.BeginPuzzle()
32b786d7ed 2023-10-07  顽雨沉风: 
32b786d7ed 2023-10-07  顽雨沉风: ~~~
32b786d7ed 2023-10-07  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: ###
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: ~~~
08bbcff75f 2023-10-08  顽雨沉风: Debug.SetAIName("base-2")
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
08bbcff75f 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: -----------------
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: Debug.AddCard(89631143,0,0,LOCATION_DECK,0,POS_FACEDOWN)
08bbcff75f 2023-10-08  顽雨沉风: Debug.AddCard(8240199,0,0,LOCATION_HAND,0,POS_FACEDOWN)
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: -----------------
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: -----------------
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: Debug.AddCard(53309998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
08bbcff75f 2023-10-08  顽雨沉风: Debug.AddCard(5402805,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: -----------------
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: -----------------
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: -----------------
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: Debug.ReloadFieldEnd()
08bbcff75f 2023-10-08  顽雨沉风: aux.BeginPuzzle()
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: ~~~
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: ###
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: ~~~
08bbcff75f 2023-10-08  顽雨沉风: Debug.SetAIName("base-2")
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
08bbcff75f 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: -----------------
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: Debug.AddCard(94142993,0,0,LOCATION_DECK,0,POS_FACEDOWN)
08bbcff75f 2023-10-08  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: -----------------
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: -----------------
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: Debug.AddCard(74937659,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: -----------------
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: -----------------
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: -----------------
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: Debug.ReloadFieldEnd()
08bbcff75f 2023-10-08  顽雨沉风: aux.BeginPuzzle()
08bbcff75f 2023-10-08  顽雨沉风: 
08bbcff75f 2023-10-08  顽雨沉风: ~~~
08bbcff75f 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: ###
33815cbbad 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: ~~~
33815cbbad 2023-10-08  顽雨沉风: Debug.SetAIName("base-2")
33815cbbad 2023-10-08  顽雨沉风: 
636b190da0 2023-10-08  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
33815cbbad 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
33815cbbad 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
33815cbbad 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: -----------------
33815cbbad 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: -----------------
33815cbbad 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: -----------------
33815cbbad 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
33815cbbad 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: -----------------
33815cbbad 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: -----------------
33815cbbad 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: 
33815cbbad 2023-10-08  顽雨沉风: -----------------
33815cbbad 2023-10-08  顽雨沉风: 
636b190da0 2023-10-08  顽雨沉风: Debug.AddCard(8842266,1,1,LOCATION_HAND,0,POS_FACEDOWN)
33815cbbad 2023-10-08  顽雨沉风: Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
636b190da0 2023-10-08  顽雨沉风: 
636b190da0 2023-10-08  顽雨沉风: Debug.ReloadFieldEnd()
636b190da0 2023-10-08  顽雨沉风: --~ aux.BeginPuzzle()
636b190da0 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: ~~~
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: ###
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: ~~~
323b2e5da3 2023-10-08  顽雨沉风: Debug.SetAIName("base-2")
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
323b2e5da3 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: -----------------
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: -----------------
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: -----------------
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
323b2e5da3 2023-10-08  顽雨沉风: Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: -----------------
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: -----------------
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: -----------------
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: Debug.ReloadFieldEnd()
323b2e5da3 2023-10-08  顽雨沉风: aux.BeginPuzzle()
323b2e5da3 2023-10-08  顽雨沉风: 
323b2e5da3 2023-10-08  顽雨沉风: ~~~
323b2e5da3 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: ###
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: ~~~
7021b02082 2023-10-08  顽雨沉风: Debug.SetAIName("base-2")
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
7021b02082 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: -----------------
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: -----------------
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: -----------------
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: Debug.AddCard(87170768,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
7021b02082 2023-10-08  顽雨沉风: Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
7021b02082 2023-10-08  顽雨沉风: Debug.AddCard(6631034,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: -----------------
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: -----------------
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: -----------------
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: Debug.ReloadFieldEnd()
7021b02082 2023-10-08  顽雨沉风: aux.BeginPuzzle()
7021b02082 2023-10-08  顽雨沉风: 
7021b02082 2023-10-08  顽雨沉风: ~~~
7021b02082 2023-10-08  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: ###
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: ~~~
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: -----------------
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.AddCard(53485634,0,0,LOCATION_HAND,0,POS_FACEDOWN)
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: -----------------
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: -----------------
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.AddCard(74677426,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.AddCard(74677426,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.AddCard(74677426,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: -----------------
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: -----------------
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: -----------------
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.AddCard(34302287,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
a1a5e8e2cb 2023-10-09  顽雨沉风: aux.BeginPuzzle()
a1a5e8e2cb 2023-10-09  顽雨沉风: 
a1a5e8e2cb 2023-10-09  顽雨沉风: ~~~
a1a5e8e2cb 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: ###
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: ~~~
058565c8b2 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
058565c8b2 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: -----------------
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: Debug.AddCard(5818294,0,0,LOCATION_GRAVE,0,POS_FACEUP)
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: -----------------
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: -----------------
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: Debug.AddCard(61740673,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
058565c8b2 2023-10-09  顽雨沉风: Debug.AddCard(5318639,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
058565c8b2 2023-10-09  顽雨沉风: Debug.AddCard(94096616,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
058565c8b2 2023-10-09  顽雨沉风: Debug.AddCard(3897065,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: -----------------
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: -----------------
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: -----------------
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
058565c8b2 2023-10-09  顽雨沉风: aux.BeginPuzzle()
058565c8b2 2023-10-09  顽雨沉风: 
058565c8b2 2023-10-09  顽雨沉风: ~~~
058565c8b2 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: ###
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: ~~~
389c184335 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
389c184335 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: -----------------
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: -----------------
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: -----------------
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: Debug.AddCard(7165085,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
389c184335 2023-10-09  顽雨沉风: Debug.AddCard(25542642,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
389c184335 2023-10-09  顽雨沉风: Debug.AddCard(23288411,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: -----------------
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: -----------------
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: -----------------
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
389c184335 2023-10-09  顽雨沉风: aux.BeginPuzzle()
389c184335 2023-10-09  顽雨沉风: 
389c184335 2023-10-09  顽雨沉风: ~~~
389c184335 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: ###
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: ~~~
5ac5a0f472 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
5ac5a0f472 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: -----------------
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: -----------------
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: -----------------
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: Debug.AddCard(58820923,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
5ac5a0f472 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
5ac5a0f472 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
5ac5a0f472 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: -----------------
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: -----------------
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: -----------------
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
5ac5a0f472 2023-10-09  顽雨沉风: aux.BeginPuzzle()
5ac5a0f472 2023-10-09  顽雨沉风: 
5ac5a0f472 2023-10-09  顽雨沉风: ~~~
5ac5a0f472 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: ###
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: ~~~
6e922b7905 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
6e922b7905 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: -----------------
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: -----------------
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: -----------------
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: Debug.AddCard(68396121,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
6e922b7905 2023-10-09  顽雨沉风: Debug.AddCard(88177324,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
6e922b7905 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
6e922b7905 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
6e922b7905 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
6e922b7905 2023-10-09  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: -----------------
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: -----------------
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: -----------------
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
6e922b7905 2023-10-09  顽雨沉风: aux.BeginPuzzle()
6e922b7905 2023-10-09  顽雨沉风: 
6e922b7905 2023-10-09  顽雨沉风: ~~~
6e922b7905 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: ###
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: ~~~
89671f905d 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
89671f905d 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: -----------------
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: Debug.AddCard(50287060,0,0,LOCATION_DECK,0,POS_FACEDOWN)
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: -----------------
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: -----------------
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: Debug.AddCard(95515060,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
89671f905d 2023-10-09  顽雨沉风: Debug.AddCard(81439173,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
89671f905d 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: -----------------
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: -----------------
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: -----------------
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
89671f905d 2023-10-09  顽雨沉风: aux.BeginPuzzle()
89671f905d 2023-10-09  顽雨沉风: 
89671f905d 2023-10-09  顽雨沉风: ~~~
89671f905d 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: ###
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: ~~~
2759c6f02b 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
2759c6f02b 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: -----------------
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: -----------------
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: -----------------
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: Debug.AddCard(1621413,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2759c6f02b 2023-10-09  顽雨沉风: Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2759c6f02b 2023-10-09  顽雨沉风: Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: -----------------
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: -----------------
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: -----------------
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
2759c6f02b 2023-10-09  顽雨沉风: Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
2759c6f02b 2023-10-09  顽雨沉风: aux.BeginPuzzle()
2759c6f02b 2023-10-09  顽雨沉风: 
2759c6f02b 2023-10-09  顽雨沉风: ~~~
2759c6f02b 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: ###
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: ~~~
9f9d03c7e2 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
9f9d03c7e2 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: -----------------
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: -----------------
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: -----------------
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: Debug.AddCard(54693926,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
9f9d03c7e2 2023-10-09  顽雨沉风: Debug.AddCard(94793422,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
9f9d03c7e2 2023-10-09  顽雨沉风: Debug.AddCard(92481084,0,0,LOCATION_SZONE,5,POS_FACEDOWN)
9f9d03c7e2 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: -----------------
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: -----------------
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: -----------------
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: Debug.AddCard(44287299,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
9f9d03c7e2 2023-10-09  顽雨沉风: Debug.AddCard(99267150,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
9f9d03c7e2 2023-10-09  顽雨沉风: aux.BeginPuzzle()
9f9d03c7e2 2023-10-09  顽雨沉风: 
9f9d03c7e2 2023-10-09  顽雨沉风: ~~~
9f9d03c7e2 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: ###
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: ~~~
25b11229ad 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
25b11229ad 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: -----------------
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: -----------------
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: -----------------
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
25b11229ad 2023-10-09  顽雨沉风: Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
25b11229ad 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: -----------------
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: -----------------
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: -----------------
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
25b11229ad 2023-10-09  顽雨沉风: aux.BeginPuzzle()
25b11229ad 2023-10-09  顽雨沉风: 
25b11229ad 2023-10-09  顽雨沉风: ~~~
25b11229ad 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: ###
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: ~~~
0656ca7cd7 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,500,0,0)
0656ca7cd7 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: -----------------
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: -----------------
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: -----------------
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
0656ca7cd7 2023-10-09  顽雨沉风: Debug.AddCard(61127349,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
0656ca7cd7 2023-10-09  顽雨沉风: Debug.AddCard(32919136,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
0656ca7cd7 2023-10-09  顽雨沉风: Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
0656ca7cd7 2023-10-09  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: -----------------
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: -----------------
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: -----------------
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
0656ca7cd7 2023-10-09  顽雨沉风: Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
0656ca7cd7 2023-10-09  顽雨沉风: Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
0656ca7cd7 2023-10-09  顽雨沉风: aux.BeginPuzzle()
0656ca7cd7 2023-10-09  顽雨沉风: 
0656ca7cd7 2023-10-09  顽雨沉风: ~~~
0656ca7cd7 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: ###
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: ~~~
66737bd5b3 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
66737bd5b3 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: -----------------
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: -----------------
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: -----------------
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: Debug.AddCard(28016193,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
66737bd5b3 2023-10-09  顽雨沉风: Debug.AddCard(2061963,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: -----------------
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: Debug.AddCard(572850,1,1,LOCATION_DECK,0,POS_FACEDOWN)
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: -----------------
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: Debug.AddCard(81612598,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: -----------------
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
66737bd5b3 2023-10-09  顽雨沉风: aux.BeginPuzzle()
66737bd5b3 2023-10-09  顽雨沉风: 
66737bd5b3 2023-10-09  顽雨沉风: ~~~
66737bd5b3 2023-10-09  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ## 异常
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能发动加速同调星尘龙。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能特召火焰手。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该可以发动痛苦伯劳效果。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该可以自己选择适用哪只缺陷编译器的效果。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 应该可以把连接 3 吹回去。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该在对方受到伤害后也可以适用黑羽的效果。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该可以发动反骨王的效果。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该否定企鹅会被永恒混沌限制。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该可以特召海神。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该仇恨裂缝可以发动。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 锈龙不应该被召唤兽除外。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该能特召冰水。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(93920745,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(93920745,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该英雄假面改名后不算剑斗兽怪兽了。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("AI")
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该喷气龙不能特召。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("AI")
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能发动简易融合。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,1400,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(79323590,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(41578483,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能羽衣精效果。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(89538537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(25533642,0,0,LOCATION_GRAVE,0,POS_FACEUP)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(35146019,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能以被无效的双龙为代价。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(65711558,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能以技能抽取为代价。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(82732705,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ###
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 应该不能发动超银河。
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: ~~~
62261418cf 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(83512285,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(93717133,0,0,LOCATION_HAND,0,POS_FACEDOWN)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: -----------------
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
62261418cf 2023-10-07  顽雨沉风: 
62261418cf 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
62261418cf 2023-10-07  顽雨沉风: aux.BeginPuzzle()
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: ~~~
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: ###
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 应该不能发动六武众效果。
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: ~~~
70ae1ecff7 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(86780027,0,0,LOCATION_SZONE,0,POS_FACEUP)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(6579928,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(1828513,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(44430454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
70ae1ecff7 2023-10-07  顽雨沉风: aux.BeginPuzzle()
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: ~~~
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: ###
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 应该可以发动新宇融合。
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: ~~~
70ae1ecff7 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(90307498,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(14088859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(89943723,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
70ae1ecff7 2023-10-07  顽雨沉风: Debug.AddCard(6205579,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: -----------------
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: 
70ae1ecff7 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
70ae1ecff7 2023-10-07  顽雨沉风: aux.BeginPuzzle()
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ###
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 应该对方恢复 1800 基本分。
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: ~~~
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: -----------------
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
45d0b303e7 2023-10-07  顽雨沉风: Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
45d0b303e7 2023-10-07  顽雨沉风: 
45d0b303e7 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
45d0b303e7 2023-10-07  顽雨沉风: aux.BeginPuzzle()
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: ~~~
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: ###
5d1eb3692f 2023-10-07  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风: 应该不是 1000 伤害。
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: ~~~
5d1eb3692f 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,800,0,0)
5d1eb3692f 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: -----------------
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: -----------------
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: -----------------
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
5d1eb3692f 2023-10-07  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: -----------------
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: -----------------
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: -----------------
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
5d1eb3692f 2023-10-07  顽雨沉风: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
5d1eb3692f 2023-10-07  顽雨沉风: 
5d1eb3692f 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
5d1eb3692f 2023-10-07  顽雨沉风: aux.BeginPuzzle()
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: ~~~
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: ###
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: 应该我方不受伤害。
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: ~~~
18e8c06c7c 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
18e8c06c7c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: -----------------
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: -----------------
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: -----------------
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
18e8c06c7c 2023-10-07  顽雨沉风: --~ Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
18e8c06c7c 2023-10-07  顽雨沉风: --~ Debug.AddCard(55998462,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
18e8c06c7c 2023-10-07  顽雨沉风: Debug.AddCard(17016362,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: -----------------
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: -----------------
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: -----------------
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
18e8c06c7c 2023-10-07  顽雨沉风: 
18e8c06c7c 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
18e8c06c7c 2023-10-07  顽雨沉风: aux.BeginPuzzle()
889c308fb8 2023-10-07  顽雨沉风: 
889c308fb8 2023-10-07  顽雨沉风: ~~~
889c308fb8 2023-10-07  顽雨沉风: 
889c308fb8 2023-10-07  顽雨沉风: ###
889c308fb8 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: 应该衍生物不被破坏。
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: ~~~
d82240598c 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
d82240598c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: -----------------
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: -----------------
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: -----------------
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: Debug.AddCard(5318639,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
d82240598c 2023-10-07  顽雨沉风: Debug.AddCard(24081957,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
d82240598c 2023-10-07  顽雨沉风: Debug.AddCard(53451824,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
d82240598c 2023-10-07  顽雨沉风: Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
d82240598c 2023-10-07  顽雨沉风: Debug.AddCard(90884403,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: -----------------
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: -----------------
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: -----------------
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: 
d82240598c 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
d82240598c 2023-10-07  顽雨沉风: aux.BeginPuzzle()
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: ~~~
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: ###
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: 应该有一次特召机会。
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: ~~~
990505c943 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
990505c943 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: -----------------
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(76145933,0,0,LOCATION_HAND,0,POS_FACEDOWN)
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: -----------------
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: -----------------
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
990505c943 2023-10-07  顽雨沉风: Debug.AddCard(32295838,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: -----------------
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: -----------------
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: -----------------
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: 
990505c943 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
0f7bd7c960 2023-10-07  顽雨沉风: --~ aux.BeginPuzzle()
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: ~~~
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: ###
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: 应该不回到卡组。
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: ~~~
0f7bd7c960 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
0f7bd7c960 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: -----------------
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: -----------------
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: Debug.AddCard(40080312,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: -----------------
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: -----------------
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: -----------------
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: -----------------
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: 
0f7bd7c960 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
0f7bd7c960 2023-10-07  顽雨沉风: aux.BeginPuzzle()
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: ~~~
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: ###
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: 应该要用龙星作为素材。
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: ~~~
f56651ade6 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
f56651ade6 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: -----------------
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: Debug.AddCard(99946920,0,0,LOCATION_HAND,0,POS_FACEDOWN)
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: -----------------
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: Debug.AddCard(80666118,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: -----------------
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: Debug.AddCard(95004025,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
f56651ade6 2023-10-07  顽雨沉风: local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
f56651ade6 2023-10-07  顽雨沉风: Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO)
f56651ade6 2023-10-07  顽雨沉风: Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP)
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: -----------------
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: -----------------
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: -----------------
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: 
f56651ade6 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
f56651ade6 2023-10-07  顽雨沉风: aux.BeginPuzzle()
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: ~~~
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: ###
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: 应该不能召唤魔王。
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: ~~~
058a850b98 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
058a850b98 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: -----------------
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: Debug.AddCard(29424328,0,0,LOCATION_HAND,0,POS_FACEDOWN)
058a850b98 2023-10-07  顽雨沉风: Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: -----------------
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: -----------------
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: Debug.AddCard(18108166,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
058a850b98 2023-10-07  顽雨沉风: Debug.AddCard(18108166,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: -----------------
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: -----------------
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: -----------------
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
058a850b98 2023-10-07  顽雨沉风: 
058a850b98 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
058a850b98 2023-10-07  顽雨沉风: aux.BeginPuzzle()
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: ~~~
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: ###
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: 应该不能特召野鸭。
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: ~~~
b3b721055c 2023-10-07  顽雨沉风: Debug.SetAIName("base-2")
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
b3b721055c 2023-10-07  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: -----------------
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
b3b721055c 2023-10-07  顽雨沉风: Debug.AddCard(54813225,0,0,LOCATION_HAND,0,POS_FACEDOWN)
b3b721055c 2023-10-07  顽雨沉风: Debug.AddCard(12958919,0,0,LOCATION_HAND,0,POS_FACEDOWN)
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: -----------------
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: -----------------
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: -----------------
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: -----------------
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: -----------------
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
b3b721055c 2023-10-07  顽雨沉风: 
b3b721055c 2023-10-07  顽雨沉风: Debug.ReloadFieldEnd()
b3b721055c 2023-10-07  顽雨沉风: aux.BeginPuzzle()
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: ~~~
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: ###
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: 应该不能解放古怪恶魔。
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: ~~~
55bead0f71 2023-10-08  顽雨沉风: Debug.SetAIName("base-2")
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
55bead0f71 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: -----------------
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
55bead0f71 2023-10-08  顽雨沉风: Debug.AddCard(57624336,0,0,LOCATION_HAND,0,POS_FACEDOWN)
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: -----------------
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: -----------------
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: -----------------
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: -----------------
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: -----------------
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
55bead0f71 2023-10-08  顽雨沉风: 
55bead0f71 2023-10-08  顽雨沉风: Debug.ReloadFieldEnd()
55bead0f71 2023-10-08  顽雨沉风: aux.BeginPuzzle()
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: ~~~
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: ###
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: 应该能发轰炸龙的效果。
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: ~~~
696febca98 2023-10-08  顽雨沉风: Debug.SetAIName("base-2")
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
696febca98 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: -----------------
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: -----------------
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: -----------------
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
696febca98 2023-10-08  顽雨沉风: Debug.AddCard(46247282,0,0,LOCATION_HAND,0,POS_FACEDOWN)
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: -----------------
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: -----------------
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: -----------------
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
696febca98 2023-10-08  顽雨沉风: Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
696febca98 2023-10-08  顽雨沉风: 
696febca98 2023-10-08  顽雨沉风: Debug.ReloadFieldEnd()
696febca98 2023-10-08  顽雨沉风: aux.BeginPuzzle()
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: ~~~
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: ###
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: 应该可以连续攻击。
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: ~~~
8c911ba156 2023-10-08  顽雨沉风: Debug.SetAIName("base-2")
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
8c911ba156 2023-10-08  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: -----------------
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: -----------------
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: Debug.AddCard(68934651,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
8c911ba156 2023-10-08  顽雨沉风: Debug.AddCard(42632209,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: -----------------
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: Debug.AddCard(52497105,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
8c911ba156 2023-10-08  顽雨沉风: Debug.AddCard(73178098,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
8c911ba156 2023-10-08  顽雨沉风: Debug.AddCard(72529749,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
8c911ba156 2023-10-08  顽雨沉风: Debug.AddCard(72529749,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
8c911ba156 2023-10-08  顽雨沉风: Debug.AddCard(72529749,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: -----------------
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: Debug.AddCard(60643553,1,1,LOCATION_HAND,0,POS_FACEDOWN)
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: -----------------
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: -----------------
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
8c911ba156 2023-10-08  顽雨沉风: 
8c911ba156 2023-10-08  顽雨沉风: Debug.ReloadFieldEnd()
8c911ba156 2023-10-08  顽雨沉风: aux.BeginPuzzle()
157ffea6d3 2023-10-09  顽雨沉风: 
157ffea6d3 2023-10-09  顽雨沉风: ~~~
157ffea6d3 2023-10-09  顽雨沉风: 
157ffea6d3 2023-10-09  顽雨沉风: ###
157ffea6d3 2023-10-09  顽雨沉风: 
157ffea6d3 2023-10-09  顽雨沉风: 应该可以特召紫翠玉龙。
157ffea6d3 2023-10-09  顽雨沉风: 
157ffea6d3 2023-10-09  顽雨沉风: ~~~
157ffea6d3 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
157ffea6d3 2023-10-09  顽雨沉风: 
157ffea6d3 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
157ffea6d3 2023-10-09  顽雨沉风: 
157ffea6d3 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
157ffea6d3 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
157ffea6d3 2023-10-09  顽雨沉风: 
157ffea6d3 2023-10-09  顽雨沉风: -----------------
157ffea6d3 2023-10-09  顽雨沉风: 
157ffea6d3 2023-10-09  顽雨沉风: Debug.AddCard(43096270,0,0,LOCATION_HAND,0,POS_FACEDOWN)
157ffea6d3 2023-10-09  顽雨沉风: 
157ffea6d3 2023-10-09  顽雨沉风: -----------------
157ffea6d3 2023-10-09  顽雨沉风: 
157ffea6d3 2023-10-09  顽雨沉风: Debug.AddCard(11765832,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
157ffea6d3 2023-10-09  顽雨沉风: Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
157ffea6d3 2023-10-09  顽雨沉风: 
157ffea6d3 2023-10-09  顽雨沉风: -----------------
157ffea6d3 2023-10-09  顽雨沉风: 
157ffea6d3 2023-10-09  顽雨沉风: Debug.AddCard(22888900,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
157ffea6d3 2023-10-09  顽雨沉风: Debug.AddCard(24094653,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
157ffea6d3 2023-10-09  顽雨沉风: Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
157ffea6d3 2023-10-09  顽雨沉风: Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
157ffea6d3 2023-10-09  顽雨沉风: Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
157ffea6d3 2023-10-09  顽雨沉风: 
157ffea6d3 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
70346faa00 2023-10-09  顽雨沉风: --~ aux.BeginPuzzle()
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: ~~~
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: ###
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: 应该可以发动特洛伊炸弹。
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: ~~~
70346faa00 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
70346faa00 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: -----------------
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: -----------------
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: -----------------
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: Debug.AddCard(45986603,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: -----------------
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: -----------------
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: -----------------
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
70346faa00 2023-10-09  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
70346faa00 2023-10-09  顽雨沉风: 
70346faa00 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
70346faa00 2023-10-09  顽雨沉风: aux.BeginPuzzle()
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: ~~~
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: ###
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: 应该不能发动废品收集者效果。
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: ~~~
06cd904679 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
06cd904679 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: -----------------
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: Debug.AddCard(97168905,0,0,LOCATION_GRAVE,0,POS_FACEUP)
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: -----------------
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: -----------------
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: Debug.AddCard(58242947,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: -----------------
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_DECK,0,POS_FACEDOWN)
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: -----------------
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: -----------------
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: 
06cd904679 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
06cd904679 2023-10-09  顽雨沉风: aux.BeginPuzzle()
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: ~~~
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: ###
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: 应该可以选择适用神殿还是适用狂时钟的效果。
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: ~~~
bc33f52755 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
bc33f52755 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: -----------------
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: -----------------
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: -----------------
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: -----------------
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: -----------------
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: -----------------
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
bc33f52755 2023-10-09  顽雨沉风: aux.BeginPuzzle()
bc33f52755 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
bc33f52755 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: -----------------
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: -----------------
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: -----------------
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: -----------------
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: -----------------
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: -----------------
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
bc33f52755 2023-10-09  顽雨沉风: 
bc33f52755 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
bc33f52755 2023-10-09  顽雨沉风: aux.BeginPuzzle()
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: ~~~
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: ###
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: 应该游戏不崩溃。
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: ~~~
0508c49b93 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
0508c49b93 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: -----------------
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: -----------------
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: -----------------
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: Debug.AddCard(11510448,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
0508c49b93 2023-10-09  顽雨沉风: Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
0508c49b93 2023-10-09  顽雨沉风: Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: -----------------
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: -----------------
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: -----------------
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
0508c49b93 2023-10-09  顽雨沉风: Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
0508c49b93 2023-10-09  顽雨沉风: 
0508c49b93 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
0508c49b93 2023-10-09  顽雨沉风: aux.BeginPuzzle()
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: ~~~
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: ###
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: 应该可以选择适用顺序。
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: ~~~
81aaebd495 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,500,0,0)
81aaebd495 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: -----------------
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: -----------------
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: -----------------
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
81aaebd495 2023-10-09  顽雨沉风: Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: -----------------
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: -----------------
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: -----------------
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: 
81aaebd495 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
81aaebd495 2023-10-09  顽雨沉风: aux.BeginPuzzle()
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: ~~~
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: ###
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: 应该不是如此分别计算。
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: ~~~
734ec58d9f 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
734ec58d9f 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: -----------------
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: -----------------
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: -----------------
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: -----------------
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: -----------------
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: -----------------
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: 
734ec58d9f 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
734ec58d9f 2023-10-09  顽雨沉风: aux.BeginPuzzle()
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: ~~~
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: ###
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: 应该可以正常处理骚灵效果。
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: ~~~
1b282cf16c 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
1b282cf16c 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: -----------------
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: Debug.AddCard(47355498,0,0,LOCATION_HAND,0,POS_FACEDOWN)
1b282cf16c 2023-10-09  顽雨沉风: Debug.AddCard(52927340,0,0,LOCATION_GRAVE,0,POS_FACEUP)
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: -----------------
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: -----------------
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: Debug.AddCard(49032236,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1b282cf16c 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
1b282cf16c 2023-10-09  顽雨沉风: Debug.AddCard(53143898,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: -----------------
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: -----------------
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: -----------------
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: 
1b282cf16c 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
1b282cf16c 2023-10-09  顽雨沉风: aux.BeginPuzzle()
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: ~~~
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: ###
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: 应该不能发动时钟蜥蜴的效果。
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: ~~~
28f36ec353 2023-10-09  顽雨沉风: Debug.SetAIName("base-2")
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
28f36ec353 2023-10-09  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: -----------------
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
28f36ec353 2023-10-09  顽雨沉风: Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: -----------------
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: Debug.AddCard(10817524,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: -----------------
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: Debug.AddCard(30398342,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
28f36ec353 2023-10-09  顽雨沉风: Debug.AddCard(51476410,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: -----------------
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: -----------------
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: -----------------
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: 
28f36ec353 2023-10-09  顽雨沉风: Debug.ReloadFieldEnd()
28f36ec353 2023-10-09  顽雨沉风: aux.BeginPuzzle()
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风: ~~~
b5f5cda7a0 2023-10-10  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: ###
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: 应该不能发动莫忘骨头派对的效果。
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: ~~~
bc07502dd3 2023-10-11  顽雨沉风: Debug.SetAIName("base-2")
bc07502dd3 2023-10-11  顽雨沉风: 
47e0a336e7 2023-10-11  顽雨沉风: Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
bc07502dd3 2023-10-11  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: -----------------
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: Debug.AddCard(80722024,0,0,LOCATION_GRAVE,0,POS_FACEUP)
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: -----------------
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: -----------------
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: Debug.AddCard(81945676,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: -----------------
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: -----------------
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: -----------------
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: Debug.ReloadFieldEnd()
bc07502dd3 2023-10-11  顽雨沉风: aux.BeginPuzzle()
bc07502dd3 2023-10-11  顽雨沉风: 
bc07502dd3 2023-10-11  顽雨沉风: ~~~
bc07502dd3 2023-10-11  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风: ## 小结
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风: 异常出现的原因主要有:
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风: 1. 预测能力的缺失
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风:     1. 比如「异界共鸣-同调融合」,无法预测墓地
b5f5cda7a0 2023-10-10  顽雨沉风:     
b5f5cda7a0 2023-10-10  顽雨沉风:     1. 比如「战华盟将-双龙」,无法预测对象
b5f5cda7a0 2023-10-10  顽雨沉风:     
b5f5cda7a0 2023-10-10  顽雨沉风: 1. 适用顺序的缺失
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风:     1. 比如多个同级效果代价,应该可以选择先适用哪个效果代价
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风:     1. 比如「缺陷编译器」,应该可以选择适用的卡
b5f5cda7a0 2023-10-10  顽雨沉风:     
b5f5cda7a0 2023-10-10  顽雨沉风: 1. 统一结算与分开结算的混淆
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风:     1. 比如「魂吸收」,把应该统一结算的效果进行分开结算了
b5f5cda7a0 2023-10-10  顽雨沉风:     
b5f5cda7a0 2023-10-10  顽雨沉风: 1. 效果执行过程中的判定区域改变
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风:     1. 比如「魔导兽 迦楼罗」
b5f5cda7a0 2023-10-10  顽雨沉风:     
b5f5cda7a0 2023-10-10  顽雨沉风: 1. 效果的不固定
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风:     1. 比如「十二兽 鸡拳」
b5f5cda7a0 2023-10-10  顽雨沉风:     
b5f5cda7a0 2023-10-10  顽雨沉风: 1. 素材范围的扩大
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风:     1. 比如「龙子」,帮其他卡也扩大了素材范围
b5f5cda7a0 2023-10-10  顽雨沉风:     
de00f75f88 2023-10-10  顽雨沉风: 1. 字段的不变
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风:     1. 比如「英雄假面」,应该改变字段
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风: 1. 条件未附加
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风:     1. 比如「灵魂交错」,应该为其他卡增加一个强制条件
b5f5cda7a0 2023-10-10  顽雨沉风: 
b5f5cda7a0 2023-10-10  顽雨沉风: 暂时先小结这些吧。
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: ## 原因
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: ### 召唤时的卡名提示
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: 当我方召唤「悠悠」时,会有一个关于「悠悠」的卡名提示。
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: 当对方召唤「悠悠」时,<b>不会有</b>一个关于「悠悠」的卡名提示。
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: 在我方召唤「悠悠」时,会产生 MSG_HINT 和 MSG_SELECT_PLACE 。
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: 但在对方召唤「悠悠」时,只会产生 MSG_SELECT_PLACE 。
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: 这是因为 single_mode.cpp 的 SinglePlayAnalyze 在进行 MSG_HINT 的消息转发时会做一个多余的玩家判断。
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: ~~~
18a10c666a 2023-10-20  顽雨沉风: Debug.SetAIName("base-2")
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: Debug.SetPlayerInfo(0,8000,0,0)
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: Debug.SetPlayerInfo(1,8000,0,0)
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: -----------------
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: -----------------
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: -----------------
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: -----------------
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN)
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: -----------------
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: -----------------
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: Debug.ReloadFieldEnd()
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: --~ aux.BeginPuzzle()
18a10c666a 2023-10-20  顽雨沉风: 
18a10c666a 2023-10-20  顽雨沉风: ~~~