游戏王残局简化版

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User & Date: 顽雨沉风 on 2023-10-09 10:14:22
Other Links: manifest | tags
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2023-10-09
10:21
0.0.2657 check-in: 6e922b7905 user: 顽雨沉风 tags: trunk
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Changes

Modified single_doc/场景.html from [1ac7f6e370] to [efbdff98ca].

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<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.28</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li>

</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
<ul>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.37</span> </a></li>

</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)








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<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.28</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
<ul>

<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.37</span> </a></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>


































<h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
<h2 data-number="2.1" id="section-29"><span class="header-section-number">2.1</span> </h2>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)








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Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.30" id="section-29"><span class="header-section-number">1.30</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(58820923,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
<h2 data-number="2.1" id="section-30"><span class="header-section-number">2.1</span> </h2>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.2" id="section-30"><span class="header-section-number">2.2</span> </h2>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.2" id="section-31"><span class="header-section-number">2.2</span> </h2>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.3" id="section-31"><span class="header-section-number">2.3</span> </h2>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.3" id="section-32"><span class="header-section-number">2.3</span> </h2>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.4" id="section-32"><span class="header-section-number">2.4</span> </h2>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.4" id="section-33"><span class="header-section-number">2.4</span> </h2>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.5" id="section-33"><span class="header-section-number">2.5</span> </h2>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.5" id="section-34"><span class="header-section-number">2.5</span> </h2>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.6" id="section-34"><span class="header-section-number">2.6</span> </h2>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373

Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.6" id="section-35"><span class="header-section-number">2.6</span> </h2>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.7" id="section-35"><span class="header-section-number">2.7</span> </h2>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.7" id="section-36"><span class="header-section-number">2.7</span> </h2>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.8" id="section-36"><span class="header-section-number">2.8</span> </h2>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.8" id="section-37"><span class="header-section-number">2.8</span> </h2>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.9" id="section-37"><span class="header-section-number">2.9</span> </h2>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.9" id="section-38"><span class="header-section-number">2.9</span> </h2>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.10" id="section-38"><span class="header-section-number">2.10</span> </h2>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.10" id="section-39"><span class="header-section-number">2.10</span> </h2>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.11" id="section-39"><span class="header-section-number">2.11</span> </h2>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.11" id="section-40"><span class="header-section-number">2.11</span> </h2>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.12" id="section-40"><span class="header-section-number">2.12</span> </h2>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.12" id="section-41"><span class="header-section-number">2.12</span> </h2>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.13" id="section-41"><span class="header-section-number">2.13</span> </h2>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.13" id="section-42"><span class="header-section-number">2.13</span> </h2>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.14" id="section-42"><span class="header-section-number">2.14</span> </h2>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.15" id="section-43"><span class="header-section-number">2.15</span> </h2>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.16" id="section-44"><span class="header-section-number">2.16</span> </h2>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|

















|


















|







1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.14" id="section-43"><span class="header-section-number">2.14</span> </h2>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.15" id="section-44"><span class="header-section-number">2.15</span> </h2>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.16" id="section-45"><span class="header-section-number">2.16</span> </h2>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.17" id="section-45"><span class="header-section-number">2.17</span> </h2>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.17" id="section-46"><span class="header-section-number">2.17</span> </h2>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.18" id="section-46"><span class="header-section-number">2.18</span> </h2>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.18" id="section-47"><span class="header-section-number">2.18</span> </h2>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.19" id="section-47"><span class="header-section-number">2.19</span> </h2>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.19" id="section-48"><span class="header-section-number">2.19</span> </h2>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.20" id="section-48"><span class="header-section-number">2.20</span> </h2>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.20" id="section-49"><span class="header-section-number">2.20</span> </h2>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.21" id="section-49"><span class="header-section-number">2.21</span> </h2>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.21" id="section-50"><span class="header-section-number">2.21</span> </h2>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.22" id="section-50"><span class="header-section-number">2.22</span> </h2>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.22" id="section-51"><span class="header-section-number">2.22</span> </h2>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.23" id="section-51"><span class="header-section-number">2.23</span> </h2>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.23" id="section-52"><span class="header-section-number">2.23</span> </h2>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-52"><span class="header-section-number">2.24</span> </h2>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-53"><span class="header-section-number">2.24</span> </h2>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.25" id="section-53"><span class="header-section-number">2.25</span> </h2>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.25" id="section-54"><span class="header-section-number">2.25</span> </h2>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.26" id="section-54"><span class="header-section-number">2.26</span> </h2>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.26" id="section-55"><span class="header-section-number">2.26</span> </h2>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.27" id="section-55"><span class="header-section-number">2.27</span> </h2>
<p>应该有一次特召机会。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.27" id="section-56"><span class="header-section-number">2.27</span> </h2>
<p>应该有一次特召机会。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082

-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.28" id="section-56"><span class="header-section-number">2.28</span> </h2>
<p>应该不回到卡组。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117

-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.28" id="section-57"><span class="header-section-number">2.28</span> </h2>
<p>应该不回到卡组。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.29" id="section-57"><span class="header-section-number">2.29</span> </h2>
<p>应该要用龙星作为素材。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.29" id="section-58"><span class="header-section-number">2.29</span> </h2>
<p>应该要用龙星作为素材。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.30" id="section-58"><span class="header-section-number">2.30</span> </h2>
<p>应该不能召唤魔王。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.30" id="section-59"><span class="header-section-number">2.30</span> </h2>
<p>应该不能召唤魔王。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.31" id="section-59"><span class="header-section-number">2.31</span> </h2>
<p>应该不能特召野鸭。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.31" id="section-60"><span class="header-section-number">2.31</span> </h2>
<p>应该不能特召野鸭。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.32" id="section-60"><span class="header-section-number">2.32</span> </h2>
<p>应该不能解放古怪恶魔。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.32" id="section-61"><span class="header-section-number">2.32</span> </h2>
<p>应该不能解放古怪恶魔。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.33" id="section-61"><span class="header-section-number">2.33</span> </h2>
<p>应该能发轰炸龙的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.33" id="section-62"><span class="header-section-number">2.33</span> </h2>
<p>应该能发轰炸龙的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286

Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.34" id="section-62"><span class="header-section-number">2.34</span> </h2>
<p>应该可以连续攻击。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321

Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.34" id="section-63"><span class="header-section-number">2.34</span> </h2>
<p>应该可以连续攻击。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
-----------------

Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.35" id="section-63"><span class="header-section-number">2.35</span> </h2>
<p>应该可以特召紫翠玉龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
-----------------

Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.35" id="section-64"><span class="header-section-number">2.35</span> </h2>
<p>应该可以特召紫翠玉龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.36" id="section-64"><span class="header-section-number">2.36</span> </h2>
<p>应该可以发动特洛伊炸弹。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2375
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Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.36" id="section-65"><span class="header-section-number">2.36</span> </h2>
<p>应该可以发动特洛伊炸弹。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.37" id="section-65"><span class="header-section-number">2.37</span> </h2>
<p>应该不能发动废品收集者效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.37" id="section-66"><span class="header-section-number">2.37</span> </h2>
<p>应该不能发动废品收集者效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Modified single_doc/场景.md from [ff0fa95e7a] to [49c3eb35e0].

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Debug.AddCard(7165085,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(25542642,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(23288411,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)







































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Debug.AddCard(7165085,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(25542642,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(23288411,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


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Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


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-----------------

Debug.AddCard(58820923,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)


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