游戏王残局简化版

Check-in [45d0b303e7]
Login

Check-in [45d0b303e7]

Overview
Comment:0.0.2622
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 45d0b303e7455f11f399de5a57cf93c1176d44a3935b921091ccbc5a084a0e5d
User & Date: 顽雨沉风 on 2023-10-07 06:34:53
Other Links: manifest | tags
Context
2023-10-07
08:39
0.0.2623 check-in: c56e1027ff user: 顽雨沉风 tags: trunk
06:34
0.0.2622 check-in: 45d0b303e7 user: 顽雨沉风 tags: trunk
05:39
0.0.2621 check-in: cd743b3bb6 user: 顽雨沉风 tags: trunk
Changes

Modified single/X-LV-47.lua from [fae46c8b32] to [90cc5cf047].

107
108
109
110
111
112
113
114
115


116
117
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)


Debug.ReloadFieldEnd()
fun["印卡"](c1,1)
aux.BeginPuzzle()











<

>
>


107
108
109
110
111
112
113

114
115
116
117
118
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)


Debug.ReloadFieldEnd()

aux.BeginPuzzle()
fun["印卡"](c1,1)
Debug.ShowHint("场上怪兽攻击力已改变")


Modified single_doc/场景.html from [1e635c5614] to [feb9110d9c].

40
41
42
43
44
45
46



47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71




72
73
74
75
76
77
78
<li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.1.5</span> </a></li>
<li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.1.6</span> </a></li>
<li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.1.7</span> </a></li>
<li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.1.8</span> </a></li>
<li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li>
<li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li>
<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li>



</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.22</span> </a></li>




</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>







>
>
>



<
<
<
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
>
>
>
>







40
41
42
43
44
45
46
47
48
49
50
51
52



53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
<li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.1.5</span> </a></li>
<li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.1.6</span> </a></li>
<li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.1.7</span> </a></li>
<li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.1.8</span> </a></li>
<li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li>
<li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li>
<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>



<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.23</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
452
453
454
455
456
457
458
459

































































































460
461
462
463
464
465
466
467
468

Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>

































































































<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-11"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)








>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>

|







456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569

Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.12" id="section-11"><span class="header-section-number">1.1.12</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.13" id="section-12"><span class="header-section-number">1.1.13</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.14" id="section-13"><span class="header-section-number">1.1.14</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-14"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-12"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







592
593
594
595
596
597
598
599
600
601
602
603
604
605
606


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-15"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-13"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-16"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-14"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







661
662
663
664
665
666
667
668
669
670
671
672
673
674
675


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-17"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608

-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-15"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接3吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)








|
|







694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709

-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-18"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

632
633
634
635
636
637
638
639
640
641
642
643
644
645
646

Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-16"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







733
734
735
736
737
738
739
740
741
742
743
744
745
746
747

Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-19"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-17"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-20"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-18"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







811
812
813
814
815
816
817
818
819
820
821
822
823
824
825

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-21"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-19"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







847
848
849
850
851
852
853
854
855
856
857
858
859
860
861

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-22"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-20"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-23"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-21"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







920
921
922
923
924
925
926
927
928
929
930
931
932
933
934

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-24"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-22"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







954
955
956
957
958
959
960
961
962
963
964
965
966
967
968

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-25"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-23"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-26"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-24"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-25"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-26"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|

















|


















|







1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-27"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-28"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-29"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-27"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-30"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-28"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-31"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-29"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-32"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-30"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-33"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-31"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-34"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-32"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-35"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1193
1194
1195
1196
1197
1198
1199







































1200
1201
1202
1203
1204
1205
1206

-----------------


-----------------









































Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<script>

document.onclick = function(event) {








>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346

-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.23" id="section-36"><span class="header-section-number">1.2.23</span> </h3>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<script>

document.onclick = function(event) {

Modified single_doc/场景.md from [ea91cf7b4d] to [a12930d043].

423
424
425
426
427
428
429













































































































430
431
432
433
434
435
436
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~














































































































## 异常

###

应该不能发动加速同调星尘龙。








>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()

~~~

## 异常

###

应该不能发动加速同调星尘龙。

587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以把连接3吹回去。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)







|







696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以把连接 3 吹回去。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283













































-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~























































>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436

-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该对方恢复 1800 基本分。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

Modified single_doc/残局简化.html from [0fce9004e9] to [5d03daa285].

17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39

40
41
42
43
44
45
46
47
48

49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80


81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
font-size: inherit;
width: 0.8em;
margin: 0 0.8em 0.2em -1.6em;
vertical-align: middle;
}
.display.math{display: block; text-align: center; margin: 0.5rem auto;}
</style>
  <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style>
  <!--[if lt IE 9]>
    <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
  <![endif]-->
</head>
<body>
<nav id="TOC" role="doc-toc">
<ul>
<li><a href="#残局简化" id="toc-残局简化"><span class="toc-section-number">1</span> 残局简化</a>
<ul>
<li><a href="#卡数" id="toc-卡数"><span class="toc-section-number">1.1</span> 卡数</a></li>
<li><a href="#残局简化对象" id="toc-残局简化对象"><span class="toc-section-number">1.2</span> 残局简化对象</a>
<ul>
<li><a href="#干扰卡" id="toc-干扰卡"><span class="toc-section-number">1.2.1</span> 干扰卡</a></li>
<li><a href="#冗余卡" id="toc-冗余卡"><span class="toc-section-number">1.2.2</span> 冗余卡</a></li>
</ul></li>

<li><a href="#残局简化方法" id="toc-残局简化方法"><span class="toc-section-number">1.3</span> 残局简化方法</a>
<ul>
<li><a href="#占位简化法" id="toc-占位简化法"><span class="toc-section-number">1.3.1</span> 占位简化法</a></li>
</ul></li>
<li><a href="#规则参数" id="toc-规则参数"><span class="toc-section-number">1.4</span> 规则参数</a>
<ul>
<li><a href="#section" id="toc-section"><span class="toc-section-number">1.4.1</span> 「3」</a></li>
<li><a href="#section-1" id="toc-section-1"><span class="toc-section-number">1.4.2</span> 「4」</a></li>
<li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">1.4.3</span> 「5」</a></li>

<li><a href="#建议" id="toc-建议"><span class="toc-section-number">1.4.4</span> 建议</a></li>
</ul></li>
<li><a href="#残局与实战" id="toc-残局与实战"><span class="toc-section-number">1.5</span> 残局与实战</a>
<ul>
<li><a href="#前言" id="toc-前言"><span class="toc-section-number">1.5.1</span> 前言</a></li>
<li><a href="#建议-1" id="toc-建议-1"><span class="toc-section-number">1.5.2</span> 建议</a></li>
</ul></li>
<li><a href="#残局难度" id="toc-残局难度"><span class="toc-section-number">1.6</span> 残局难度</a></li>
<li><a href="#残局对手" id="toc-残局对手"><span class="toc-section-number">1.7</span> 残局对手</a></li>
<li><a href="#二解" id="toc-二解"><span class="toc-section-number">1.8</span> 二解</a></li>
<li><a href="#特殊凡骨" id="toc-特殊凡骨"><span class="toc-section-number">1.9</span> 特殊凡骨</a>
<ul>
<li><a href="#灵摆" id="toc-灵摆"><span class="toc-section-number">1.9.1</span> 灵摆</a></li>
<li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">1.9.2</span> ***</a></li>
<li><a href="#同调" id="toc-同调"><span class="toc-section-number">1.9.3</span> 同调</a></li>
<li><a href="#超量" id="toc-超量"><span class="toc-section-number">1.9.4</span> 超量</a></li>
<li><a href="#连接" id="toc-连接"><span class="toc-section-number">1.9.5</span> 连接</a></li>
<li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.9.6</span> ***</a></li>
<li><a href="#仪式" id="toc-仪式"><span class="toc-section-number">1.9.7</span> 仪式</a></li>
<li><a href="#融合" id="toc-融合"><span class="toc-section-number">1.9.8</span> 融合</a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="残局简化"><span class="header-section-number">1</span> 残局简化</h1>
<h2 data-number="1.1" id="卡数"><span class="header-section-number">1.1</span> 卡数</h2>
<p>在残局中,仅统计<b>有效果卡</b>的数量。</p>
<p>这是因为读有效果的卡不仅比读没效果的卡要困难,而且还会带来更大的思维负担。</p>
<p>一般来说,认知资源和思维负载之间成反比关系:当认知资源增加时,思维负载就减少,而当认知资源减少时,思维负载就增加。</p>
<p>但这是因为较少的认知资源已经包含了思维推理所需的必要条件,而在此之上增加的认知资源提供了更多的思维推理所需要的中间步骤。</p>
<p>在残局里,所有卡的效果加起来,其中已经包含了解局所需要的必要效果,但是那部分多出来的效果则并不能提供解局所需的中间步骤。</p>
<p>因此,在残局里,思维负担与效果数量成正比,即效果数量越多,思维负担越重;效果数量越少,思维负担越轻(这里尚未考虑到效果的质量等其他属性)。</p>


<h2 data-number="1.2" id="残局简化对象"><span class="header-section-number">1.2</span> 残局简化对象</h2>
<h3 data-number="1.2.1" id="干扰卡"><span class="header-section-number">1.2.1</span> 干扰卡</h3>
<p>干扰卡,可以划分为三类:</p>
<ol type="1">
<li>不参与解局过程</li>
<li>参与解局过程但是其效果没有得到发挥</li>
<li>参与解局过程且效果得到发挥但是被替换成<b>无效果卡</b>后仍然参与解局过程</li>
</ol>
<h3 data-number="1.2.2" id="冗余卡"><span class="header-section-number">1.2.2</span> 冗余卡</h3>
<p>参与解局过程并且效果得到发挥,但被删掉后,残局必要流程<b>不变</b>。</p>
<hr />
<h2 data-number="1.3" id="残局简化方法"><span class="header-section-number">1.3</span> 残局简化方法</h2>
<h3 data-number="1.3.1" id="占位简化法"><span class="header-section-number">1.3.1</span> 占位简化法</h3>
<p>把有效果的卡替换成<b>无效果</b>的卡。</p>
<h2 data-number="1.4" id="规则参数"><span class="header-section-number">1.4</span> 规则参数</h2>
<h3 data-number="1.4.1" id="section"><span class="header-section-number">1.4.1</span> 「3」</h3>
<p>「3」指<b>大师 3</b>。</p>
<h3 data-number="1.4.2" id="section-1"><span class="header-section-number">1.4.2</span> 「4」</h3>
<p>「4」指新大师,从这一规则开始引入连接怪兽。</p>
<p>若残局中有卡可能涉及到连接怪兽,则最低的规则参数将为「4」。</p>
<p>新大师是 3
个规则中<b>约束最为严格</b>的规则,对玩家的操作要求最高。</p>
<h3 data-number="1.4.3" id="section-2"><span class="header-section-number">1.4.3</span> 「5」</h3>
<p>「5」指大师 2020。</p>
<p>相比于新大师,大师 2020 废除了新大师对额外怪兽的<b>过度限制</b>。</p>
<h3 data-number="1.4.4" id="建议"><span class="header-section-number">1.4.4</span> 建议</h3>
<p>在残局设计中,应根据不同残局的特点选择不同的规则参数,不需要<b>非得追求</b>最新的规则参数。</p>
<h2 data-number="1.5" id="残局与实战"><span class="header-section-number">1.5</span> 残局与实战</h2>
<h3 data-number="1.5.1" id="前言"><span class="header-section-number">1.5.1</span> 前言</h3>
<p>普通残局与实战不同。</p>
<p>练习残局,则残局方面的技术会提升;</p>
<p><b>练习实战</b>,则实战方面的技术会提升。</p>
<h3 data-number="1.5.2" id="建议-1"><span class="header-section-number">1.5.2</span> 建议</h3>
<p>不把残局与实战场面<b>过度挂钩</b>。</p>
<h2 data-number="1.6" id="残局难度"><span class="header-section-number">1.6</span> 残局难度</h2>
<p>可简;</p>
<p><b>可难</b>。</p>
<h2 data-number="1.7" id="残局对手"><span class="header-section-number">1.7</span> 残局对手</h2>
<p>残局对手一般分为三种层次:</p>
<ol type="1">
<li>卡少。</li>
<li>卡多但<b>呆呆挨打</b>。</li>
<li>卡多且有互动。</li>
</ol>
<h2 data-number="1.8" id="二解"><span class="header-section-number">1.8</span> 二解</h2>
<p>「二解」指超越了原残局作者设定血量的解局方法。</p>
<p>一般情况下,残局设定血量就是目前最优解的解局血量。</p>
<p>如果出现了二解,就表明残局设定血量<b>需要更改</b>了。</p>
<h2 data-number="1.9" id="特殊凡骨"><span class="header-section-number">1.9</span> 特殊凡骨</h2>
<h3 data-number="1.9.1" id="灵摆"><span class="header-section-number">1.9.1</span> 灵摆</h3>
<ol type="1">
<li>火蛋白石头龙头领</li>
<li>曼陀林草龙</li>
<li><b>闪光之骑士</b></li>
<li>铜锣龙</li>
</ol>
<h3 data-number="1.9.2" id="section-3"><span class="header-section-number">1.9.2</span> ***</h3>
<h3 data-number="1.9.3" id="同调"><span class="header-section-number">1.9.3</span> 同调</h3>
<ol type="1">
<li>自然狮面草</li>
<li>废铁死亡恶魔</li>
<li><b>大地之骑士 盖亚骑士</b></li>
</ol>
<h3 data-number="1.9.4" id="超量"><span class="header-section-number">1.9.4</span> 超量</h3>
<ol type="1">
<li>觉醒的勇士 魔蜥义豪</li>
<li><b>宝石骑士·珍珠</b></li>
</ol>
<h3 data-number="1.9.5" id="连接"><span class="header-section-number">1.9.5</span> 连接</h3>
<ol type="1">
<li>天威之鬼神</li>
<li><b>电影之骑士 盖亚剑士</b></li>
<li>流量幽灵</li>
<li>LAN 喙嘴龙</li>
<li>天威之拳僧</li>
</ol>
<h3 data-number="1.9.6" id="section-4"><span class="header-section-number">1.9.6</span> ***</h3>
<h3 data-number="1.9.7" id="仪式"><span class="header-section-number">1.9.7</span> 仪式</h3>
<p>很多。</p>
<h3 data-number="1.9.8" id="融合"><span class="header-section-number">1.9.8</span> 融合</h3>
<p>很多。</p>
<script>

document.onclick = function(event) {

  var target = event.target








|















>
|

|

|

<
|
|
>
|

|

|
|

|
|
|
|

|
|
|
|
|
|
|
|












>
>










|
|
|

|
|

|




|


|

|
|



|

|


|






|



|
|






|
|





|




|







|
|

|







17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46

47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
font-size: inherit;
width: 0.8em;
margin: 0 0.8em 0.2em -1.6em;
vertical-align: middle;
}
.display.math{display: block; text-align: center; margin: 0.5rem auto;}
</style>
  <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;letter-spacing: 0.1em;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style>
  <!--[if lt IE 9]>
    <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
  <![endif]-->
</head>
<body>
<nav id="TOC" role="doc-toc">
<ul>
<li><a href="#残局简化" id="toc-残局简化"><span class="toc-section-number">1</span> 残局简化</a>
<ul>
<li><a href="#卡数" id="toc-卡数"><span class="toc-section-number">1.1</span> 卡数</a></li>
<li><a href="#残局简化对象" id="toc-残局简化对象"><span class="toc-section-number">1.2</span> 残局简化对象</a>
<ul>
<li><a href="#干扰卡" id="toc-干扰卡"><span class="toc-section-number">1.2.1</span> 干扰卡</a></li>
<li><a href="#冗余卡" id="toc-冗余卡"><span class="toc-section-number">1.2.2</span> 冗余卡</a></li>
</ul></li>
<li><a href="#section" id="toc-section"><span class="toc-section-number">1.3</span> ***</a></li>
<li><a href="#残局简化方法" id="toc-残局简化方法"><span class="toc-section-number">1.4</span> 残局简化方法</a>
<ul>
<li><a href="#占位简化法" id="toc-占位简化法"><span class="toc-section-number">1.4.1</span> 占位简化法</a></li>
</ul></li>
<li><a href="#规则参数" id="toc-规则参数"><span class="toc-section-number">1.5</span> 规则参数</a>
<ul>

<li><a href="#section-1" id="toc-section-1"><span class="toc-section-number">1.5.1</span> 「3」</a></li>
<li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">1.5.2</span> 「4」</a></li>
<li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">1.5.3</span> 「5」</a></li>
<li><a href="#建议" id="toc-建议"><span class="toc-section-number">1.5.4</span> 建议</a></li>
</ul></li>
<li><a href="#残局与实战" id="toc-残局与实战"><span class="toc-section-number">1.6</span> 残局与实战</a>
<ul>
<li><a href="#前言" id="toc-前言"><span class="toc-section-number">1.6.1</span> 前言</a></li>
<li><a href="#建议-1" id="toc-建议-1"><span class="toc-section-number">1.6.2</span> 建议</a></li>
</ul></li>
<li><a href="#残局难度" id="toc-残局难度"><span class="toc-section-number">1.7</span> 残局难度</a></li>
<li><a href="#残局对手" id="toc-残局对手"><span class="toc-section-number">1.8</span> 残局对手</a></li>
<li><a href="#二解" id="toc-二解"><span class="toc-section-number">1.9</span> 二解</a></li>
<li><a href="#特殊凡骨" id="toc-特殊凡骨"><span class="toc-section-number">1.10</span> 特殊凡骨</a>
<ul>
<li><a href="#灵摆" id="toc-灵摆"><span class="toc-section-number">1.10.1</span> 灵摆</a></li>
<li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.10.2</span> ***</a></li>
<li><a href="#同调" id="toc-同调"><span class="toc-section-number">1.10.3</span> 同调</a></li>
<li><a href="#超量" id="toc-超量"><span class="toc-section-number">1.10.4</span> 超量</a></li>
<li><a href="#连接" id="toc-连接"><span class="toc-section-number">1.10.5</span> 连接</a></li>
<li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.10.6</span> ***</a></li>
<li><a href="#仪式" id="toc-仪式"><span class="toc-section-number">1.10.7</span> 仪式</a></li>
<li><a href="#融合" id="toc-融合"><span class="toc-section-number">1.10.8</span> 融合</a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="残局简化"><span class="header-section-number">1</span> 残局简化</h1>
<h2 data-number="1.1" id="卡数"><span class="header-section-number">1.1</span> 卡数</h2>
<p>在残局中,仅统计<b>有效果卡</b>的数量。</p>
<p>这是因为读有效果的卡不仅比读没效果的卡要困难,而且还会带来更大的思维负担。</p>
<p>一般来说,认知资源和思维负载之间成反比关系:当认知资源增加时,思维负载就减少,而当认知资源减少时,思维负载就增加。</p>
<p>但这是因为较少的认知资源已经包含了思维推理所需的必要条件,而在此之上增加的认知资源提供了更多的思维推理所需要的中间步骤。</p>
<p>在残局里,所有卡的效果加起来,其中已经包含了解局所需要的必要效果,但是那部分多出来的效果则并不能提供解局所需的中间步骤。</p>
<p>因此,在残局里,思维负担与效果数量成正比,即效果数量越多,思维负担越重;效果数量越少,思维负担越轻(这里尚未考虑到效果的质量等其他属性)。</p>
<hr />
<pre><code>残局简化是去掉了哪些“生态位”呢?当然是去掉了那些人畜无害的吃瓜群众卡啊。举个例子,当你在看球赛时,有大量的现场观众在球场内与球星近距离合影(但没有影响比赛运行),并且摄像头或者眼睛并没有对球星进行特写(你需要自己努力的在人海里寻找球星的身影),你会对此反感吗?</code></pre>
<h2 data-number="1.2" id="残局简化对象"><span class="header-section-number">1.2</span> 残局简化对象</h2>
<h3 data-number="1.2.1" id="干扰卡"><span class="header-section-number">1.2.1</span> 干扰卡</h3>
<p>干扰卡,可以划分为三类:</p>
<ol type="1">
<li>不参与解局过程</li>
<li>参与解局过程但是其效果没有得到发挥</li>
<li>参与解局过程且效果得到发挥但是被替换成<b>无效果卡</b>后仍然参与解局过程</li>
</ol>
<h3 data-number="1.2.2" id="冗余卡"><span class="header-section-number">1.2.2</span> 冗余卡</h3>
<p>参与解局过程并且效果得到发挥,但被删掉后,残局必要流程<b>不变</b>。</p>
<h2 data-number="1.3" id="section"><span class="header-section-number">1.3</span> ***</h2>
<h2 data-number="1.4" id="残局简化方法"><span class="header-section-number">1.4</span> 残局简化方法</h2>
<h3 data-number="1.4.1" id="占位简化法"><span class="header-section-number">1.4.1</span> 占位简化法</h3>
<p>把有效果的卡替换成<b>无效果</b>的卡。</p>
<h2 data-number="1.5" id="规则参数"><span class="header-section-number">1.5</span> 规则参数</h2>
<h3 data-number="1.5.1" id="section-1"><span class="header-section-number">1.5.1</span> 「3」</h3>
<p>「3」指<b>大师 3</b>。</p>
<h3 data-number="1.5.2" id="section-2"><span class="header-section-number">1.5.2</span> 「4」</h3>
<p>「4」指新大师,从这一规则开始引入连接怪兽。</p>
<p>若残局中有卡可能涉及到连接怪兽,则最低的规则参数将为「4」。</p>
<p>新大师是 3
个规则中<b>约束最为严格</b>的规则,对玩家的操作要求最高。</p>
<h3 data-number="1.5.3" id="section-3"><span class="header-section-number">1.5.3</span> 「5」</h3>
<p>「5」指大师 2020。</p>
<p>相比于新大师,大师 2020 废除了新大师对额外怪兽的<b>过度限制</b>。</p>
<h3 data-number="1.5.4" id="建议"><span class="header-section-number">1.5.4</span> 建议</h3>
<p>在残局设计中,应根据不同残局的特点选择不同的规则参数,不需要<b>非得追求</b>最新的规则参数。</p>
<h2 data-number="1.6" id="残局与实战"><span class="header-section-number">1.6</span> 残局与实战</h2>
<h3 data-number="1.6.1" id="前言"><span class="header-section-number">1.6.1</span> 前言</h3>
<p>普通残局与实战不同。</p>
<p>练习残局,则残局方面的技术会提升;</p>
<p><b>练习实战</b>,则实战方面的技术会提升。</p>
<h3 data-number="1.6.2" id="建议-1"><span class="header-section-number">1.6.2</span> 建议</h3>
<p>不把残局与实战场面<b>过度挂钩</b>。</p>
<h2 data-number="1.7" id="残局难度"><span class="header-section-number">1.7</span> 残局难度</h2>
<p>可简;</p>
<p><b>可难</b>。</p>
<h2 data-number="1.8" id="残局对手"><span class="header-section-number">1.8</span> 残局对手</h2>
<p>残局对手一般分为三种层次:</p>
<ol type="1">
<li>卡少。</li>
<li>卡多但<b>呆呆挨打</b>。</li>
<li>卡多且有互动。</li>
</ol>
<h2 data-number="1.9" id="二解"><span class="header-section-number">1.9</span> 二解</h2>
<p>「二解」指超越了原残局作者设定血量的解局方法。</p>
<p>一般情况下,残局设定血量就是目前最优解的解局血量。</p>
<p>如果出现了二解,就表明残局设定血量<b>需要更改</b>了。</p>
<h2 data-number="1.10" id="特殊凡骨"><span class="header-section-number">1.10</span> 特殊凡骨</h2>
<h3 data-number="1.10.1" id="灵摆"><span class="header-section-number">1.10.1</span> 灵摆</h3>
<ol type="1">
<li>火蛋白石头龙头领</li>
<li>曼陀林草龙</li>
<li><b>闪光之骑士</b></li>
<li>铜锣龙</li>
</ol>
<h3 data-number="1.10.2" id="section-4"><span class="header-section-number">1.10.2</span> ***</h3>
<h3 data-number="1.10.3" id="同调"><span class="header-section-number">1.10.3</span> 同调</h3>
<ol type="1">
<li>自然狮面草</li>
<li>废铁死亡恶魔</li>
<li><b>大地之骑士 盖亚骑士</b></li>
</ol>
<h3 data-number="1.10.4" id="超量"><span class="header-section-number">1.10.4</span> 超量</h3>
<ol type="1">
<li>觉醒的勇士 魔蜥义豪</li>
<li><b>宝石骑士·珍珠</b></li>
</ol>
<h3 data-number="1.10.5" id="连接"><span class="header-section-number">1.10.5</span> 连接</h3>
<ol type="1">
<li>天威之鬼神</li>
<li><b>电影之骑士 盖亚剑士</b></li>
<li>流量幽灵</li>
<li>LAN 喙嘴龙</li>
<li>天威之拳僧</li>
</ol>
<h3 data-number="1.10.6" id="section-5"><span class="header-section-number">1.10.6</span> ***</h3>
<h3 data-number="1.10.7" id="仪式"><span class="header-section-number">1.10.7</span> 仪式</h3>
<p>很多。</p>
<h3 data-number="1.10.8" id="融合"><span class="header-section-number">1.10.8</span> 融合</h3>
<p>很多。</p>
<script>

document.onclick = function(event) {

  var target = event.target

Modified single_doc/残局简化.md from [e2499cdc15] to [7dd844042d].

9
10
11
12
13
14
15






16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
一般来说,认知资源和思维负载之间成反比关系:当认知资源增加时,思维负载就减少,而当认知资源减少时,思维负载就增加。

但这是因为较少的认知资源已经包含了思维推理所需的必要条件,而在此之上增加的认知资源提供了更多的思维推理所需要的中间步骤。

在残局里,所有卡的效果加起来,其中已经包含了解局所需要的必要效果,但是那部分多出来的效果则并不能提供解局所需的中间步骤。

因此,在残局里,思维负担与效果数量成正比,即效果数量越多,思维负担越重;效果数量越少,思维负担越轻(这里尚未考虑到效果的质量等其他属性)。







## 残局简化对象

### 干扰卡

干扰卡,可以划分为三类:

1. 不参与解局过程
1. 参与解局过程但是其效果没有得到发挥
1. 参与解局过程且效果得到发挥但是被替换成<b>无效果卡</b>后仍然参与解局过程

### 冗余卡

参与解局过程并且效果得到发挥,但被删掉后,残局必要流程<b>不变</b>。

***

## 残局简化方法

### 占位简化法

把有效果的卡替换成<b>无效果</b>的卡。








>
>
>
>
>
>















|







9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
一般来说,认知资源和思维负载之间成反比关系:当认知资源增加时,思维负载就减少,而当认知资源减少时,思维负载就增加。

但这是因为较少的认知资源已经包含了思维推理所需的必要条件,而在此之上增加的认知资源提供了更多的思维推理所需要的中间步骤。

在残局里,所有卡的效果加起来,其中已经包含了解局所需要的必要效果,但是那部分多出来的效果则并不能提供解局所需的中间步骤。

因此,在残局里,思维负担与效果数量成正比,即效果数量越多,思维负担越重;效果数量越少,思维负担越轻(这里尚未考虑到效果的质量等其他属性)。

***

~~~
残局简化是去掉了哪些“生态位”呢?当然是去掉了那些人畜无害的吃瓜群众卡啊。举个例子,当你在看球赛时,有大量的现场观众在球场内与球星近距离合影(但没有影响比赛运行),并且摄像头或者眼睛并没有对球星进行特写(你需要自己努力的在人海里寻找球星的身影),你会对此反感吗?
~~~

## 残局简化对象

### 干扰卡

干扰卡,可以划分为三类:

1. 不参与解局过程
1. 参与解局过程但是其效果没有得到发挥
1. 参与解局过程且效果得到发挥但是被替换成<b>无效果卡</b>后仍然参与解局过程

### 冗余卡

参与解局过程并且效果得到发挥,但被删掉后,残局必要流程<b>不变</b>。

## ***

## 残局简化方法

### 占位简化法

把有效果的卡替换成<b>无效果</b>的卡。