Overview
| Comment: | Change colour of (X,Y) coordinates to make it easier to read. |
|---|---|
| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA1: |
1ca3a0329816e7dd4ed0102c0ebf205a |
| User & Date: | user on 2023-10-18 04:56:08.990 |
| Other Links: | manifest | tags |
Context
|
2023-10-31
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| 23:36 | Make control and middle button to draw lines from clicked location for helping with alignment. check-in: 382666e88a user: user tags: trunk | |
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2023-10-18
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| 04:56 | Change colour of (X,Y) coordinates to make it easier to read. check-in: 1ca3a03298 user: user tags: trunk | |
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2023-10-17
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| 01:33 | Implement SHIFT+DELETE to delete moves up to the mark. check-in: 5c766650a2 user: user tags: trunk | |
Changes
Modified game.c
from [db30238ae3]
to [4b1de8bd7f].
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} else {
draw_text(4,32,"*WIN*",0xF2,0xFA);
}
x=x>=left_margin?(x-left_margin)/picture_size+1:0;
y=y/picture_size+1;
if(x>0 && y>0 && x<=pfwidth && y<=pfheight) snprintf(buf,8,"(%2d,%2d)",x,y);
else strcpy(buf," ");
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} else {
draw_text(4,32,"*WIN*",0xF2,0xFA);
}
x=x>=left_margin?(x-left_margin)/picture_size+1:0;
y=y/picture_size+1;
if(x>0 && y>0 && x<=pfwidth && y<=pfheight) snprintf(buf,8,"(%2d,%2d)",x,y);
else strcpy(buf," ");
draw_text(0,40,buf,0xF0,0xF2);
if(side_mode) {
// Inventory
x=20-(left_margin-picture_size)/8;
if(x>19) x=19;
if(x<0) x=0;
for(y=0;y<ninventory;y++) {
if(y*picture_size+60>=screen->h) break;
|
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333 334 335 336 337 338 339 |
if(x<0 || x>replay_count) strcpy(buf," "); else snprintf(buf,8,"%c%6d",x<replay_pos?0xAE:x>replay_pos?0xAF:0xFE,x);
}
} else {
if(x>0 && y>0 && x<=pfwidth && y<=pfheight) snprintf(buf,8,"(%2d,%2d)",x,y);
else strcpy(buf," ");
}
SDL_LockSurface(screen);
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if(x<0 || x>replay_count) strcpy(buf," "); else snprintf(buf,8,"%c%6d",x<replay_pos?0xAE:x>replay_pos?0xAF:0xFE,x);
}
} else {
if(x>0 && y>0 && x<=pfwidth && y<=pfheight) snprintf(buf,8,"(%2d,%2d)",x,y);
else strcpy(buf," ");
}
SDL_LockSurface(screen);
draw_text(0,40,buf,0xF0,0xF2);
SDL_UnlockSurface(screen);
SDL_Flip(screen);
}
static void save_replay(void) {
int i;
unsigned char*buf=0;
|
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