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Comment:Simplified.
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SHA3-256: bb7af62f8417e86f931fd8c2a8cf6b73f65891478d4c58345fef391823a42118
User & Date: geraint@users.sourceforge.net on 2001-02-18 00:08:21
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Context
2001-02-18
00:10:30
Print message. check-in: e80a06d712 user: geraint@users.sourceforge.net tags: origin/master, trunk
00:08:21
Simplified. check-in: bb7af62f84 user: geraint@users.sourceforge.net tags: origin/master, trunk
2001-02-17
03:48:17
Use assignment LHS to gather tmp variable names.
Prevents collection of long expressions, eg: tmp34*(tmp75
check-in: f4fd201171 user: geraint@users.sourceforge.net tags: origin/master, trunk
Changes

Modified mttroot/mtt/lib/cc/mtt_implicit.cc from [daf2306c04] to [039828956b].

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#include <octave/oct.h>
#include "useful-functions.hh"

#include <octave/xdiv.h>
static inline int
result_ok (int info, double rcond, int warn = 1)
{
  assert (info != -1);

  if (info == -2)
    {
      if (warn)
	warning ("matrix singular to machine precision, rcond = %g", rcond);
      else
	error ("matrix singular to machine precision, rcond = %g", rcond);

      return 0;
    }
  else
    return 1;
}
bool
mx_leftdiv_conform (const Matrix& a, const ColumnVector& b)
{
  int a_nr = a.rows ();
  int b_nr = b.length ();

  if (a_nr != b_nr)
    {
      int a_nc = a.cols ();
      int b_nc = 1;

      gripe_nonconformant ("operator \\", a_nr, a_nc, b_nr, b_nc);
      return false;
    }

  return true;
}

// need to update xdiv.cc ?
inline ColumnVector
ldiv (const Matrix &a, const ColumnVector &b)
{
  if (! mx_leftdiv_conform (a, b))
    return ColumnVector ();

  int info;
  if (a.rows () == a.columns ())
    {
      double rcond = 0.0;
      ColumnVector result = a.solve (b, info, rcond);
      if (result_ok (info, rcond))
	return result;
    }

  int rank;
  return a.lssolve (b, info, rank);
}

#ifdef STANDALONE
ColumnVector Fmtt_implicit (      ColumnVector	&x,
			    const ColumnVector	&dx,
			    const Matrix	&AA,
			    const ColumnVector	&AAx,
			    const double	&t,

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#include <octave/oct.h>


#include <octave/xdiv.h>























































#ifdef STANDALONE
ColumnVector Fmtt_implicit (      ColumnVector	&x,
			    const ColumnVector	&dx,
			    const Matrix	&AA,
			    const ColumnVector	&AAx,
			    const double	&t,
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    {
      if (0 != openx (i))
	{
	  n--;
	}
    }

  static ColumnVector	tmp_dx	(n);
  static ColumnVector	tmp_x	(n);
  static ColumnVector	tmp_AAx	(n);
  static Matrix	tmp_AA	(n, n);

  for (row_new = row_old = 0; row_old < Nx; row_old++)
    {
      if (0 == openx (row_old))
	{
	  tmp_dx  (row_new)	= dx  (row_old);
	  tmp_AAx (row_new)	= AAx (row_old);
	  for (col_new = col_old = 0; col_old < Nx; col_old++)
	    {
	      if (0 == openx (col_old))
		{
		  // xxx: this can be improved by symmetry
		  tmp_AA (row_new,col_new) = AA (row_old,col_old);
		  col_new++;
		}
	    }
	  row_new++;
	}
    }

  // can't get ldiv to work - doesn't like ColVector
  // tmp_x = tmp_AA.pseudo_inverse () * tmp_AAx + t * tmp_dx;
  tmp_x = ldiv (tmp_AA, (tmp_AAx + t * tmp_dx));
  
  row_new = 0;
  for (row_old = 0; row_old < Nx; row_old++)
    {
      if (0 == openx (row_old))
	{
	  x (row_old) = tmp_x (row_new);
	  row_new++;
	}
      else
	{
	  x (row_old) = 0.0;
	}
    }







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    {
      if (0 != openx (i))
	{
	  n--;
	}
    }

  static Matrix	tmp_dx	(n,1);
  static Matrix	tmp_x	(n,1);
  static Matrix	tmp_AAx	(n,1);
  static Matrix	tmp_AA	(n,n);

  for (row_new = row_old = 0; row_old < Nx; row_old++)
    {
      if (0 == openx (row_old))
	{
	  tmp_dx  (row_new,0)	= dx  (row_old);
	  tmp_AAx (row_new,0)	= AAx (row_old);
	  for (col_new = col_old = 0; col_old < Nx; col_old++)
	    {
	      if (0 == openx (col_old))
		{
		  // xxx: this can be improved by symmetry
		  tmp_AA (row_new,col_new) = AA (row_old,col_old);
		  col_new++;
		}
	    }
	  row_new++;
	}
    }



  tmp_x = xleftdiv (tmp_AA, (tmp_AAx + tmp_dx * t));
  
  row_new = 0;
  for (row_old = 0; row_old < Nx; row_old++)
    {
      if (0 == openx (row_old))
	{
	  x (row_old) = tmp_x (row_new,0);
	  row_new++;
	}
      else
	{
	  x (row_old) = 0.0;
	}
    }


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