游戏王残局简化版

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Overview
Comment:0.0.2626
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Timelines: family | ancestors | descendants | both | trunk
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SHA3-256: ee8f22704dd721d175bba4e34fb93f54f4b0482418ea709516710020c6601114
User & Date: 顽雨沉风 on 2023-10-07 09:03:37
Other Links: manifest | tags
Context
2023-10-07
09:19
0.0.2627 check-in: 9312daf88c user: 顽雨沉风 tags: trunk
09:03
0.0.2626 check-in: ee8f22704d user: 顽雨沉风 tags: trunk
08:51
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Changes

Modified single_doc/场景.html from [2ca74c747b] to [3f942b0d94].

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<li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li>
<li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li>
<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li>

</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.25</span> </a></li>

</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>







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<li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.1.9</span> </a></li>
<li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.1.10</span> </a></li>
<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>

<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.25</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
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-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>

































<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-15"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)








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-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.16" id="section-15"><span class="header-section-number">1.1.16</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-16"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-16"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-17"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-17"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-18"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-18"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-19"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-19"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-20"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-20"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-21"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-21"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-22"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-22"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







881
882
883
884
885
886
887
888
889
890
891
892
893
894
895

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-23"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-23"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







917
918
919
920
921
922
923
924
925
926
927
928
929
930
931

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-24"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-24"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-25"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-25"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-26"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-26"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-27"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-27"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-28"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-28"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-29"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-30"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|

















|


















|







1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-29"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-30"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-31"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-31"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-32"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-32"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-33"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-33"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-34"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-34"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-35"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-35"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-36"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-36"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







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1347

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-37"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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1341
1342
1343
1344
1345
1346
1347

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.23" id="section-37"><span class="header-section-number">1.2.23</span> </h3>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







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1378
1379
1380
1381

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.23" id="section-38"><span class="header-section-number">1.2.23</span> </h3>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.24" id="section-38"><span class="header-section-number">1.2.24</span> </h3>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







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Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.24" id="section-39"><span class="header-section-number">1.2.24</span> </h3>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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1408
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1413
1414
1415
1416
1417
1418
1419
1420

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.25" id="section-39"><span class="header-section-number">1.2.25</span> </h3>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







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1441
1442
1443
1444
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1447
1448
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1454

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.25" id="section-40"><span class="header-section-number">1.2.25</span> </h3>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Modified single_doc/场景.md from [8ecd930b01] to [62e02f0abe].

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571





































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-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)






































Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

## 异常








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-----------------

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

## 异常