Overview
| Comment: | 好 |
|---|---|
| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
d1652d7fa47f67c5740224246b32eb29 |
| User & Date: | 顽雨沉风 on 2024-02-13 14:53:10.951 |
| Other Links: | manifest | tags |
Context
|
2024-02-13
| ||
| 14:57 | 好 check-in: 719cb47a61 user: 顽雨沉风 tags: trunk | |
| 14:53 | 好 check-in: d1652d7fa4 user: 顽雨沉风 tags: trunk | |
| 14:43 | 好 check-in: 1301c8be40 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua
from [aea28404f7]
to [7434735055].
1 2 3 4 5 |
local str = {}
local string = string
local table = table
local s = {}
_G.fun = {}
| | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
local str = {}
local string = string
local table = table
local s = {}
_G.fun = {}
str["效果牌的种类表"] = {
TYPE_SPELL,
TYPE_TRAP,
TYPE_EFFECT,
}
str["无效果灵摆怪兽表"] = {
28363749,
19474136,
17390179,
83980492,
}
local h1
--~ 区域
h1 = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED
str["除牌组与额外牌组以外的区域"] = h1
h1 = h1 + LOCATION_DECK + LOCATION_EXTRA
str["所有区域"] = h1
--第一层-------------------------------
local cache_1
local cache_2
local cache_3
local cache_4
|
| ︙ | ︙ | |||
50 51 52 53 54 55 56 |
s["则"] = h1[u2]
else
s["则"] = h1[5]
end
s["Debug.ReloadFieldBegin"](u1, u2)
end
end
| | | | | 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 |
s["则"] = h1[u2]
else
s["则"] = h1[5]
end
s["Debug.ReloadFieldBegin"](u1, u2)
end
end
function s["开局洗牌抽牌"](u1)
local h1, h2
s["开局洗牌抽牌之数"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h1:SetCode(EVENT_ADJUST)
h1:SetCondition(aux.TRUE)
-- 随机抽牌
--~ 调该效果的效果
function h2(u2)
Duel.ShuffleDeck(0)
Duel.Draw(0, u1, REASON_RULE)
u2:Reset()
end
h1:SetOperation(h2)
|
| ︙ | ︙ | |||
104 105 106 107 108 109 110 |
end
end
h3:SetCondition(h4)
h3:SetOperation(aux.NULL)
Duel.RegisterEffect(h3, 0)
end
end
| | | | | | | | 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 |
end
end
h3:SetCondition(h4)
h3:SetOperation(aux.NULL)
Duel.RegisterEffect(h3, 0)
end
end
fun["一_是否效果牌"] = function(card)
for i = 1, #str["效果牌的种类表"] do
if Card.IsType(card, str["效果牌的种类表"][i]) then
return true
end
end
if Card.IsType(card, TYPE_PENDULUM) then
for i = 1, #str["无效果灵摆怪兽表"] do
if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then
else
return true
end
end
end
end
function s["开局选牌入手"](u1)
local h1, h2
str["开局选牌入手之数"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h1:SetCode(EVENT_ADJUST)
h1:SetCondition(aux.TRUE)
--~ 调该效果的效果
--~ 调该效果的玩家
function h2(u2, u3)
local h3
--~ 玩家选定的牌
h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
Duel.SendtoHand(h3, nil, REASON_RULE)
u2:Reset()
end
h1:SetOperation(h2)
Duel.RegisterEffect(h1, 0)
end
|
| ︙ | ︙ | |||
161 162 163 164 165 166 167 | local cache_6 local cache_7 local cache_8 local cache_9 local _ do s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd | | | | | | | | | | | | | | | | | | | | | | | | | | | 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 |
local cache_6
local cache_7
local cache_8
local cache_9
local _
do
s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd
--~ 开局洗牌抽牌之数
function _G.Debug.ReloadFieldEnd(u1)
s["Debug.ReloadFieldEnd"]()
if u1 then
s["开局洗牌抽牌"](u1)
end
end
end
fun["二_印牌"] = function(u1, u2, u3)
u3 = u3 or u2
Debug.ShowHint(
"点击对方额外牌组可以进行印牌。\n手牌只能印 "
.. u2
.. " 张。\n最多可以印 "
.. u3
.. " 张"
)
str["效果"] = Effect.CreateEffect(u1)
str["当前印牌数"] = 1
str["效果"]:SetType(EFFECT_TYPE_IGNITION)
str["效果"]:SetProperty(
EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE
)
str["效果"]:SetTarget(fun["一_该效果不能被连锁"])
str["效果"]:SetRange(LOCATION_EXTRA)
function print_hand(effect_event, player_who_activate_the_effect)
announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
card = Duel.CreateToken(player_who_activate_the_effect, announce_card)
if str["当前印牌数"] <= u2 then
str["当前印牌数"] = str["当前印牌数"] + 1
Duel.SendtoHand(card, nil, REASON_RULE)
else
if str["当前印牌数"] <= u3 then
str["当前印牌数"] = str["当前印牌数"] + 1
Duel.Remove(card, POS_FACEUP, REASON_RULE)
Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE)
else
Debug.ShowHint("印牌过多!")
effect_event:Reset()
end
end
end
str["效果"]:SetOperation(print_hand)
u1:RegisterEffect(str["效果"])
end
fun["二_开局说明"] = function()
local h1
str["这个残局的效果牌数量"] =
Duel.GetMatchingGroupCount(fun["是否效果牌"], 0, str["所有区域"], str["所有区域"], nil)
str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
for k in aux.Next(str["超量素材组"]) do
if fun["一_是否效果牌"](k) then
str["这个残局的效果牌数量"] = str["这个残局的效果牌数量"] + 1
end
end
--~ 开局说明
h1 = str["这个残局的效果牌数量"] .. "牌 " .. str["规则"]
if str["不洗牌"] == 0 then
else
h1 = h1 .. "伪洗牌 "
end
if str["无BP"] == 0 then
h1 = h1 .. "无BP "
end
if str["无AI"] == 0 then
h1 = h1 .. "无AI "
end
if s["开局选牌入手之数"] then
h1 = h1 .. "选" .. s["开局选牌入手之数"] .. "牌 "
end
if s["禁格之数"] then
h1 = h1 .. "禁" .. s["禁格之数"] .. "格 "
end
if s["开局洗牌抽牌之数"] then
h1 = h1 .. "抽" .. s["开局洗牌抽牌之数"] .. "牌 "
end
Debug.ShowHint(h1)
end
do
s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
--~ 开局选牌入手之数
--~ 禁格之数
function _G.aux.BeginPuzzle(u1, u2)
s["aux.BeginPuzzle"]()
if u1 then
s["开局选牌入手"](u1)
end
if u2 then
s["禁格"](u2)
end
fun["二_开局说明"]()
s["通关之邀"]()
end
end
--兼容层-------------------------------
fun["印牌"] = fun["二_印牌"]
fun["开局添加手牌"] = s["开局选牌入手"]
fun["是否效果牌"] = fun["一_是否效果牌"]
fun["禁格"] = s["禁格"]
fun["随机抽牌"] = s["开局洗牌抽牌"]
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