游戏王残局简化版

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Comment:0.0.2659
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SHA3-256: bc33f52755bce4908636983ca7015038858b3970097f69986effcdf7ee50cabc
User & Date: 顽雨沉风 on 2023-10-09 11:47:26
Other Links: manifest | tags
Context
2023-10-09
12:10
0.0.2660 check-in: 2759c6f02b user: 顽雨沉风 tags: trunk
11:47
0.0.2659 check-in: bc33f52755 user: 顽雨沉风 tags: trunk
10:41
0.0.2658 check-in: 89671f905d user: 顽雨沉风 tags: trunk
Changes

Modified single_doc/场景.html from [83a61f137f] to [a3d91cbe3e].

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<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.37</span> </a></li>

</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)








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<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.38</span> </a></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

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Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<script>

document.onclick = function(event) {








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Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.38" id="section-69"><span class="header-section-number">2.38</span> </h2>
<p>应该可以选择适用神殿还是适用狂时钟的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<script>

document.onclick = function(event) {

Modified single_doc/场景.md from [27b69563bd] to [c53c81cbe8].

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Debug.ReloadFieldEnd()
aux.BeginPuzzle()

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-----------------


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Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

应该可以选择适用神殿还是适用狂时钟的效果。

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~